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Pick Pocket

Pick Pocket takes gold or an item out of somebody else's backpack. It is rebuilt on this server and works differently from the base game.

AbilityDexterity
Requires trainingYes
Armour check penaltyYes
Available toEvery class
Counts as an attackYes
Range2 metres from a player, 4 metres from anyone else

Skill point cost by class

One point per rank: Assassin, Bard, Rogue, Shadowdancer, Skald.

Two points per rank: Arcane Archer, Barbarian, Blackguard, Cleric, Divine Champion, Druid, Dwarven Defender, Elite Guard, Fighter, God's Eye Scout, Monk, Northern Templar, Paladin, Pale Master, Purple Dragon Knight, Ranger, Red Dragon Disciple, Shifter, Sorcerer, Warlock, Weapon Master, Wizard.

How many attempts you get

Per rest3 + (your Pick Pocket ranks / 10), rounded down. Bonuses from gear do not count
Against one player6 thefts. There is no such limit on other targets

Resting clears the first counter. Resting does not clear the second.

The check

Your d20 + Pick Pocket against the target's d20 + Spot + the modifiers below. A tie goes to the target - you must come out ahead.

SituationDifficulty
the target is the same one you tried last+5
the target is already hostile to you+5
you are in combat+10
the target is in combat-10
you are sneaking-5
the target is in detect mode+5
the target can see you+10
the target cannot see you-10
the target can hear you+5
the target cannot hear you-5
night, outdoors, and the target has no Darkvision, Ultravision or True Seeing-5

A blind target rolls without its Spot, with two exceptions:

  • a blind target with True Seeing keeps its full Spot;
  • a blind target with Blind-Fight keeps 25% of its Spot, or 50% if it is a boss.

Losing narrowly still steals. If you lose by no more than 10% of the target's total, the theft succeeds, but you are still caught: everything under "Being caught" below happens as well.

Being caught

While mounted

Being on a mount reduces this skill by 50.

Required for

Nothing requires ranks in Pick Pocket.

See also