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Generated

Invisibility

The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.

SchoolIllusion (opposed by Enchantment)
Spell levelBard 2, Wizard and Sorcerer 2
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSingle
Duration1 Turn / Level
Additional Counter SpellsSee Invisibility
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

Invisibility

  • It lasts one turn per caster level, and Extend doubles that.

Invisibility

  • It lasts one turn per caster level, and Extend doubles that.

Where it comes from

Cast by a feat: Invisibility.

Cleric domain: Trickery (level 2).

See also