Greater Sanctuary
The caster becomes ethereal. No other creature can detect the caster. Attacking or performing a hostile action will make the etherealness vanish.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Cleric 6, Wizard and Sorcerer 8 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Caster |
| Duration | 20 seconds |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts 3 rounds, or 6 with Extend.
- In the arena while a tournament is running it is cut to 18 seconds.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes