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Improved Invisibility

The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.

SchoolIllusion (opposed by Enchantment)
Spell levelBard 4, Wizard and Sorcerer 4
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSingle
Duration1 Turn / Level
Additional Counter SpellsInvisibility Purge
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

Improved Invisibility

  • It lasts one turn per caster level, and Extend doubles that.

Improved Invisibility

  • It lasts one turn per caster level, and Extend doubles that.

Improved Invisibility

  • It lasts one turn per caster level, and Extend doubles that.

Where it comes from

Cast by a feat: Improved Invisibility.

Cleric domain: Trickery (level 5).

See also