WORLD BOSS LOOT CHANGES #
The way Event/World Bosses drop loot has been changed:
- From this patch, when a World Boss creature is defeated, looting it won’t make it automatically reward all the players nearby.
- Every player which was in the fight with that boss will have to manually loot the boss to get a share of the reward (dropped directly into a player’s inventory).
- The Boss corpse will stay on ground for some minutes to cover all player needs, including if someone needs to be ressed.
- You can loot a boss only once per account.
DUNGEON MECHANICS SCALING ADJUSTMENT #
- Trying to be more new player friendly, boss mechanics have been scaled per dungeon level.
- Check the Dungeons Mechanics page for more details!
DUNGEON & RAIDS BOSS FIGHTS ADJUSTMENT #
- From this patch, when a Boss in a dungeon/raid spots an enemy, it will immediately call the nearby allies into the fight to assist!
- We have adjusted some boss fights accordingly, and we will further adjust boss fights based on your future feedback, if necessary.
PURPLE ITEMS DISTRIBUTION CHANGES #
- Each Raid boss, when defeated, will have the chance to drop a random Purple item from a generic list.
- In addition, each boss also has a small chance to drop a specific named Purple item that only that boss can drop
NEW PURPLE ITEMS #
- Eight new end-game Purple items have been added into the game! (Dire Mace, Whip, Belt, Amulet, Armor, Arrows, Bolts, Small shield)
- Check their stats, and from which Raid boss they can drop on this page.
- Updated encounters system to allow the spawn of more creature ranges from an encounter
- Adjusted and fixed a few Purple Items statistics (Short Sword, Chain Mail, Great Axe)
- Slight damage increase to several monsters in Gurnal City, Plane of Rage and Black Deep raids (noticeable will be more physical damage to Troglodite Veterans, Valdamir Shooters and Valdamir Giants).
- Minor adjustment to Colosal Summons (more discipline to dragon and fear immune to mummy skin).
- Slightly more damage to Duke Vladimir and Ahriman raid boss creatures.
- Re-balanced some merchants buy/sell prices
- Fixed premonition not scaling like in the description of the spell
- A few fixes to dungeon boss mechanics triggering improperly sometimes
- Attempt to fix Dramadon tower final fight not completing the final step of the final quest if the enemy Boss is killed by the Dramadon/Marklan good alignment associate.
- Attempt to prevent the show up of SQL in-game logs (those weird yellow strings on your logs tab)
- Fixed Dead Wyrm dungeon where the first boss was having mechanics when it shouldn’t.
- Fixed some wrong Race in-game description
- Fixed Black Market weekly access not checking for current year number