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Divine Might

The character may spend one of his turn undead attempts to add his charisma modifier to all weapon damage (as Divine Damage), for 2 x charisma modifier rounds (including bonuses).

Type of featGeneral
UseSelected.
PrerequisitesStrength 13, Charisma 13, Power Attack, Turn Undead
TargetYourself
Improved byArcane Might
Ability usedDivine Might
Duration2 rounds (12 seconds) per point of Charisma modifier. Gear with Extend Spell Duration adds to it.

How it works

  • Every attack you land does extra divine damage equal to your Charisma modifier.
  • It uses 1 Turn Undead use. It does nothing without the Turn Undead feat, or with a Charisma modifier of 0 or less.
  • It cannot be dispelled.

Special

If the character has Smite Evil / Smite Good + Great Smiting feats, deals additional Divine/Negative damage to the target while Divine Might is active, based on the target's alignment.

Who gets it

A class may choose it: Blackguard, Cleric, Paladin.

See also