Fast cast
Fast cast stores a set of spells in a slot. From then on one button casts the whole set.
- You have 10 slots.
- A slot holds any number of spells.
- Each filled slot appears on your radial menu as an ability of its own.
- Give the slot a name and the ability takes that name: Dungeon buffs, PvP, Before a boss.
- The ability has 99 uses.
Fast cast does not give you spells, spell slots or uses. It casts spells you already have, in the order you set, and each spell it casts is spent from your own spells as if you had cast it by hand.
Setting a slot up
Open it from the Player Menu. Pick a slot to see your own spells, filtered by class, by spell level, and by metamagic. For a class that memorises spells, the list shows either every spell you know or only the spells currently memorised.
A spell you add stores three things: which class casts it, what metamagic it carries, and which domain level it is cast at when it is a domain spell. A Cleric can store an extended version of one spell and a plain version of another. A multiclass character's spell is always cast by the class chosen for it.
Close the menu and the ability appears. It can be put on your quickbar.
Fast and slow, and why it matters
A slot casts its spells in two groups:
- A spell that can be cast on other people is cast instantly.
- A spell that only works on yourself is queued and cast at its normal speed, one after another.
- Summons and polymorph are always queued, and always last.
A slot of spells that can target others is cast at once. A slot of personal spells takes as long as casting them one by one.
In combat, nothing is instant. While you are in combat, every spell in the slot is cast at normal speed, including the ones that can target others.
Two things that will catch you out
One polymorph per slot, at most. Changing shape clears every queued action, so anything queued after a polymorph is not cast, and no message says so.
A dead ability on the radial menu. If you empty slots in a different order from the one you filled them in, the base game can leave an ability behind that does nothing and cannot be removed. Logging out and back in removes it.
See also
- Interface - the rest of the Player Menu
- Magic - casting, save DCs and what blocks a spell
- Spells
