Type of feat: class (given based on class levels)
Prerequisite: paladin 2, divine champion 3
Specifics: This feat allows the character to make a special attack against evil aligned creatures. The character applies their charisma modifier to their attack roll, and their class level to the damage delivered.
Special: While under the effect of Divine Might, and if there is still at least one use available of Smite Evil, deals an additional amount of Divine damage to the target at each attack passively. Deals +2 if the weapon wielded is considered small for the character, +3 if medium, +4 if large. This damage multiplies on critical hits. The damage is doubled against undead creatures.
Smite evil may be used once per day + 1 each 10 Paladin/Divine Champion levels
Use: passive/selected. Smite evil only affects evil creatures, unless used by a pure class character.