Ranger
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others.
| Type | Base class |
| Hit die | d10 |
| Skill points | 4 + Intelligence modifier per level |
| Attack bonus | full - 1 per level, +20 by level 20 |
| Strong saves | Fortitude |
| Spellcasting | Prepared |
| Alignment | Any |
| Primary ability | Wisdom |
How it works
- Each Ranger level adds 1 turn (1 minute) to the duration of Animal Empathy, as Druid and Shifter levels do.
What you gain, level by level
| Level | Gain |
|---|---|
| 1 | Trackless Step, Weapon Proficiency (simple), Armor Proficiency (light), Armor Proficiency (medium), Shield Proficiency, Weapon Proficiency (martial), Dual-Wield, Weapon Proficiency (Ranger), Point Blank Shot, bonus feat |
| 5 | bonus feat |
| 6 | Animal Companion |
| 9 | Improved Two-Weapon Fighting, Rapid Shot |
| 10 | bonus feat |
| 15 | bonus feat |
| 20 | bonus feat |
| 21 | Epic Ranger |
| 23 | bonus feat |
| 25 | bonus feat |
| 26 | bonus feat |
| 29 | bonus feat |
| 30 | bonus feat |
| 32 | bonus feat |
| 35 | bonus feat |
| 38 | bonus feat |
| 40 | Hunter's Agility, Improved Evasion, bonus feat |
Spells
Spells are prepared in advance and spent as they are cast. The casting ability is Wisdom.
How a save is worked out, and what a slot is actually spent on, are on Magic.
Spells a day, by spell level. A level that is not listed has the same allowance as the last one listed above it.
| Level | 0 | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | - | - |
| 4 | - | 0 | - | - | - | - |
| 6 | - | 1 | - | - | - | - |
| 8 | - | 1 | 0 | - | - | - |
| 10 | - | 1 | 1 | - | - | - |
| 11 | - | 1 | 1 | 0 | - | - |
| 12 | - | 1 | 1 | 1 | - | - |
| 14 | - | 1 | 1 | 1 | 0 | - |
| 15 | - | 2 | 1 | 1 | 1 | - |
| 16 | - | 2 | 2 | 1 | 1 | - |
| 17 | - | 2 | 2 | 2 | 1 | 0 |
| 18 | - | 3 | 2 | 2 | 1 | 1 |
| 19 | - | 3 | 3 | 3 | 2 | 1 |
| 20 | - | 3 | 3 | 3 | 3 | 1 |
| 22 | - | 3 | 3 | 3 | 3 | 2 |
| 23 | - | 3 | 3 | 3 | 3 | 3 |
Spell list
Every spell on the Ranger list, by spell level.
Bonus feat choices
A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.
Only as a bonus feat, never in place of an ordinary one: Favored Enemy (any of 24), Nature's Resilience, Step of the Lynx.
As a bonus feat or as an ordinary feat: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus (any of 8), Epic Toughness (any of 10), Epic Weapon Focus (any of 40), Greater Spell Focus (any of 8), Improved Combat Casting, Perfect Health.
Class skills
One point per rank instead of two: Animal Empathy, Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Ride, Search, Set Trap, Spot.
Races that favour it
Drider (male characters), Lizardfolk (female characters), Troglodyte (male characters). A character of one of those races who stays single-classed in this one earns extra experience - see Character development.
