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Ranger

Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others.

TypeBase class
Hit died10
Skill points4 + Intelligence modifier per level
Attack bonusfull - 1 per level, +20 by level 20
Strong savesFortitude
SpellcastingPrepared
AlignmentAny
Primary abilityWisdom

How it works

What you gain, level by level

LevelGain
1Trackless Step, Weapon Proficiency (simple), Armor Proficiency (light), Armor Proficiency (medium), Shield Proficiency, Weapon Proficiency (martial), Dual-Wield, Weapon Proficiency (Ranger), Point Blank Shot, bonus feat
5bonus feat
6Animal Companion
9Improved Two-Weapon Fighting, Rapid Shot
10bonus feat
15bonus feat
20bonus feat
21Epic Ranger
23bonus feat
25bonus feat
26bonus feat
29bonus feat
30bonus feat
32bonus feat
35bonus feat
38bonus feat
40Hunter's Agility, Improved Evasion, bonus feat

Spells

Spells are prepared in advance and spent as they are cast. The casting ability is Wisdom.

How a save is worked out, and what a slot is actually spent on, are on Magic.

Spells a day, by spell level. A level that is not listed has the same allowance as the last one listed above it.

Level012345
1------
4-0----
6-1----
8-10---
10-11---
11-110--
12-111--
14-1110-
15-2111-
16-2211-
17-22210
18-32211
19-33321
20-33331
22-33332
23-33333

Spell list

Every spell on the Ranger list, by spell level.

Bonus feat choices

A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.

Only as a bonus feat, never in place of an ordinary one: Favored Enemy (any of 24), Nature's Resilience, Step of the Lynx.

As a bonus feat or as an ordinary feat: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus (any of 8), Epic Toughness (any of 10), Epic Weapon Focus (any of 40), Greater Spell Focus (any of 8), Improved Combat Casting, Perfect Health.

Class skills

One point per rank instead of two: Animal Empathy, Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Ride, Search, Set Trap, Spot.

Races that favour it

Drider (male characters), Lizardfolk (female characters), Troglodyte (male characters). A character of one of those races who stays single-classed in this one earns extra experience - see Character development.

See also