Camouflage
The caster's coloring changes to match the surroundings, gaining a +10 competence bonus to any Hide checks.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Druid 1, Ranger 1 |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Caster |
| Duration | 10 turns / level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one turn per caster level, and Extend doubles that.
Where it comes from
Cleric domain: Plant (level 1).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes