Sleep
Causes 1d4 + caster level HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 9 or more HD are unaffected.
| School | Enchantment (opposed by Illusion) |
| Spell level | Bard 1, Druid 1, Ranger 2, Wizard and Sorcerer 1 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 6.67 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Mind-Affecting |
| Duration | 3 Rounds + 1 / Caster Level |
| Additional Counter Spells | Clarity |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The sleep lasts 3 rounds, and Extend makes it 6.
- Creatures of 9 or more hit dice are never touched by it, not 5.
- Maximize makes the pool of hit dice 4 + your caster level instead of rolling; Empower adds half again.
- A Will save against mind-affecting magic avoids it, and anything immune to sleep ignores it.
Where it comes from
Cast by a feat: Sleep.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes