Cure Moderate Wounds
The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Spontaneous | A prepared spell of the same level can be swapped for this one on the spot |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | Instant |
| Additional Counter Spells | Ghoul Touch |
| Save | Will 1/2 |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The Healing domain adds half again to what it heals.
Where it comes from
Cleric domain: Healing (level 1).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes