Ghoul Touch
The caster's hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed.
| School | Necromancy (opposed by Divination) |
| Spell level | Wizard and Sorcerer 2 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Negative |
| Area of Effect / Target | Single |
| Duration | 1d6 + 2 Rounds |
| Additional Counter Spells | Cure Light Wounds |
| Save | Fortitude Negates (DC + 3) |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- The paralysis lasts 2 rounds + 1d6. Maximize makes it 8 rounds, Empower adds half again, Extend doubles it.
- The caster has to land a melee touch attack first, and spell resistance can stop it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes