Skip to content

Generated

Ghoul Touch

The caster's hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed.

SchoolNecromancy (opposed by Divination)
Spell levelWizard and Sorcerer 2
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorNegative
Area of Effect / TargetSingle
Duration1d6 + 2 Rounds
Additional Counter SpellsCure Light Wounds
SaveFortitude Negates (DC + 3)
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • The paralysis lasts 2 rounds + 1d6. Maximize makes it 8 rounds, Empower adds half again, Extend doubles it.
  • The caster has to land a melee touch attack first, and spell resistance can stop it.

See also