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Generated

Freedom of Movement

The target creature becomes immune to paralysis, slow, and entanglement spells and effects.

SchoolAbjuration (opposed by Conjuration)
Spell levelCleric 4, Druid 4, Paladin 4, Ranger 4
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item, a door or a placeable
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSingle
Duration1 Turn / Level
Additional Counter SpellsWeb
SaveNone
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It lasts one turn per caster level, and Extend doubles that.
  • Casting it strips any paralysis, entanglement, slow or movement penalty already on the target.
  • It also blocks anything that would slow your movement, not only the three named effects.

See also