Freedom of Movement
The target creature becomes immune to paralysis, slow, and entanglement spells and effects.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Cleric 4, Druid 4, Paladin 4, Ranger 4 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item, a door or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | 1 Turn / Level |
| Additional Counter Spells | Web |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one turn per caster level, and Extend doubles that.
- Casting it strips any paralysis, entanglement, slow or movement penalty already on the target.
- It also blocks anything that would slow your movement, not only the three named effects.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes