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Generated

Aid

The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.

SchoolEnchantment (opposed by Illusion)
Spell levelCleric 2, Paladin 2, Ranger 3
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationCasting can be disrupted by damage
DescriptorMind-Affecting
Area of Effect / TargetSingle
Duration1 Turn / Level
Additional Counter SpellsDoom
SaveHarmless
Spell ResistanceNo
Metamagic allowedEmpower, Extend, Maximize, Quicken, Silent, Still

How it works

  • It lasts one turn per caster level, and Extend doubles that.
  • The 1d8 is temporary hit points, which are spent before your own and go when the spell does. Maximize makes it 8, Empower adds half again.
  • Casting it again clears the earlier one rather than stacking with it.

See also