Aid
The target gains a +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a 1d8 bonus to maximum hit points.
| School | Enchantment (opposed by Illusion) |
| Spell level | Cleric 2, Paladin 2, Ranger 3 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 1 Turn / Level |
| Additional Counter Spells | Doom |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- It lasts one turn per caster level, and Extend doubles that.
- The 1d8 is temporary hit points, which are spent before your own and go when the spell does. Maximize makes it 8, Empower adds half again.
- Casting it again clears the earlier one rather than stacking with it.