Imbue Arrow
At 2nd level, an Arcane Archer gains the ability to summon a magical arrow and fire it at an enemy. This arrow explodes on contact, dealing fire damage and stunning every non-friendly creature caught in the AOE for 1 round. Reflex saving throw halves the damage and allows to avoid the stun effect. It can be used 3 times per day + 1 each 5 Arcane Archer levels. Damage applied: 10d6 + 1d6 x ((arcane archer level - 10) / 2). You must wield a bow and have arrows equipped to use this ability.
| Type of feat | Class |
| Use | Selected. |
| Prerequisites | none - it is granted at Arcane Archer level 2 |
| Uses per day | 3 + (your Arcane Archer levels / 5) a day |
| Counts as an attack | Yes - using it on someone is a hostile act |
| Ability used | Imbue Arrow |
How it works
- You must wield a longbow or a shortbow with arrows loaded, or nothing happens.
- The arrow strikes the target with a ranged touch attack, then bursts for 10d6 fire damage, +1d6 per 2 Arcane Archer levels above 10.
- If the strike hits, it does your bow's damage die (1d8 longbow, 1d6 shortbow) + your Strength modifier + your Weapon Specialization bonuses as piercing damage, plus your Arcane Archer bonus as magical damage.
- Enchantments and damage properties on the bow and arrows do not add to the strike.
- Everyone within 6.67 metres of the burst is hit. Each makes a Reflex save for half damage, and is stunned for 1 round on a failed save. You are never caught by it.
Who gets it
Granted automatically: Arcane Archer (level 2).
