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Imbue Arrow

At 2nd level, an Arcane Archer gains the ability to summon a magical arrow and fire it at an enemy. This arrow explodes on contact, dealing fire damage and stunning every non-friendly creature caught in the AOE for 1 round. Reflex saving throw halves the damage and allows to avoid the stun effect. It can be used 3 times per day + 1 each 5 Arcane Archer levels. Damage applied: 10d6 + 1d6 x ((arcane archer level - 10) / 2). You must wield a bow and have arrows equipped to use this ability.

Type of featClass
UseSelected.
Prerequisitesnone - it is granted at Arcane Archer level 2
Uses per day3 + (your Arcane Archer levels / 5) a day
Counts as an attackYes - using it on someone is a hostile act
Ability usedImbue Arrow

How it works

  • You must wield a longbow or a shortbow with arrows loaded, or nothing happens.
  • The arrow strikes the target with a ranged touch attack, then bursts for 10d6 fire damage, +1d6 per 2 Arcane Archer levels above 10.
  • If the strike hits, it does your bow's damage die (1d8 longbow, 1d6 shortbow) + your Strength modifier + your Weapon Specialization bonuses as piercing damage, plus your Arcane Archer bonus as magical damage.
  • Enchantments and damage properties on the bow and arrows do not add to the strike.
  • Everyone within 6.67 metres of the burst is hit. Each makes a Reflex save for half damage, and is stunned for 1 round on a failed save. You are never caught by it.

Who gets it

Granted automatically: Arcane Archer (level 2).

See also