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Ride

Ride sets how fast your mount can go, how much Armor Class you keep while mounted, and your spell failure while mounted. It does nothing when you are on foot. Only ranks bought count: bonuses to Ride from gear or spells change none of the values on this page.

AbilityDexterity
Requires trainingNo
Armour check penaltyNone
Available toEvery class, at one point per rank

Every class treats Ride as a class skill, so it costs one skill point per rank for everybody.

Top speed while mounted

Ride rankTop speed
43 or more240%
33 to 42220%
23 to 32200%
18 to 22180%
9 to 17160%
under 9150%

Without the Mounted Combat feat your top speed drops to 150% in combat, whatever your Ride rank. Out of combat the table above still applies.

The Mount Affinity feat counts your Ride as 43 whatever you have bought: 240% top speed, and the Ride rank used for Armor Class and spell failure is 43.

Armour class while mounted

Mounting removes the dodge bonus Tumble was giving you: your Tumble rank divided by 5.

With Mounted Combat you get a Ride bonus in its place: your Ride rank divided by 5, but never more than the Tumble bonus you just lost, and never less than your Ride rank divided by 10. It counts towards the +20 dodge cap like any other dodge bonus. You also gain whatever Armor Class the mount itself carries.

Without Mounted Combat you get nothing back, take a further -2 Armor Class, and none of the mount's own bonuses apply.

Spellcasting while mounted

With Mounted Combat, the mount's own spell failure is reduced by 10% for every 5 ranks of Ride. Without it, spell failure while mounted is a flat 30% and Ride does not reduce it.

Skills you lose while mounted

Mounting lowers these skills:

With Mounted Combat, each -50 is 10 x the mount's own penalty rating, which is 5 unless the mount says otherwise. Without Mounted Combat it is always -50.

Required for

ClassRanks needed
Purple Dragon Knight2

See also