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Spellcraft

Spellcraft is used to identify spells and to perform counterspells.

AbilityIntelligence
Requires trainingYes - with no ranks you cannot use it at all
Armour check penaltyNone
Available toEvery class

How it works

Check. A successful check means that the character has identified a spell being cast by an opponent. The DC of this check is equal to 15 + spell level. The character also gains a +1 bonus for every 10 ranks in this skill to all saving throws against spells.

Special. A specialist wizard gets a +2 bonus when dealing with a spell from his specialized school. The specialist wizard suffers a -5 penalty when dealing with a spell or effect from a prohibited school.

Use. Spellcraft checks are automatic whenever a spell is cast nearby.

  • Spellcraft gives +1 to saving throws per 10 points, counting the total on your sheet.
  • The bonus needs at least 1 rank bought with skill points. Spellcraft granted only by an item or a spell gives no saving throw bonus.
  • It only applies against spells a character could learn, not against monster abilities.
  • Saving throw bonuses from gear and spells are capped at +20 in total, and Spellcraft shares that cap: it only fills what is left under it.

Skill point cost by class

One point per rank: Bard, Cleric, Druid, God's Eye Scout, Pale Master, Red Dragon Disciple, Sorcerer, Warlock, Wizard.

Two points per rank: Arcane Archer, Assassin, Barbarian, Blackguard, Divine Champion, Dwarven Defender, Elite Guard, Fighter, Monk, Northern Templar, Paladin, Purple Dragon Knight, Ranger, Rogue, Shadowdancer, Shifter, Skald, Weapon Master.

Required for

ClassRanks needed
God's Eye Scout5

See also