Open Lock
Open Lock picks a lock on a door or a container.
The check works as it does in the base game: your roll against the lock's difficulty.
Skill point cost by class
One point per rank: Assassin, Rogue.
Two points per rank: Arcane Archer, Barbarian, Bard, Blackguard, Cleric, Divine Champion, Druid, Dwarven Defender, Elite Guard, Fighter, God's Eye Scout, Monk, Northern Templar, Paladin, Pale Master, Purple Dragon Knight, Ranger, Red Dragon Disciple, Shadowdancer, Shifter, Skald, Sorcerer, Warlock, Weapon Master, Wizard.
What you cannot do
- You cannot lock something that is already unlocked. The attempt is refused.
- A lock that needs a key cannot be picked, whatever your rank.
Experience
Picking the lock on a container earns experience:
the lock's difficulty + (half that difficulty x (your ranks / 5))
- "Your ranks" are the ranks you bought, without bonuses from items, spells or Dexterity.
- Ranks / 5 is rounded down and counts as at least 1, so below 10 ranks you earn 1.5x the difficulty.
Doors earn nothing.
While mounted
Being on a mount without Mounted Combat reduces this skill by 50. With Mounted Combat the reduction is 10 x the mount's penalty grade, from -50 down to nothing - see Mounts.
Required for
Nothing requires ranks in Open Lock.
