Taunt
Taunt lowers the target's Armour Class and gives it a 30% spell failure chance.
| Ability | Charisma |
| Requires training | No |
| Armour check penalty | None |
| Available to | Every class |
| Counts as an attack | Yes |
| Cooldown | 1 round (6 seconds) against the same target |
Skill point cost by class
One point per rank: Barbarian, Bard, Blackguard, Paladin, Skald.
Two points per rank: Arcane Archer, Assassin, Cleric, Divine Champion, Druid, Dwarven Defender, Elite Guard, Fighter, God's Eye Scout, Monk, Northern Templar, Pale Master, Purple Dragon Knight, Ranger, Red Dragon Disciple, Rogue, Shadowdancer, Shifter, Sorcerer, Warlock, Weapon Master, Wizard.
The check
Your d20 + your Taunt rank against the target's d20 + its Concentration rank. A tie succeeds.
A target with the Bullheaded feat adds +2 to its side of the roll.
What a success does
| Armour Class | -1 per point your Taunt rank is above the target's Concentration rank, to a maximum of -6 |
| Spell failure | 30% |
| Duration | 5 rounds (30 seconds) |
| The target | turns and attacks you |
- A success when your Taunt rank is not above the target's Concentration rank gives no Armour Class penalty, only the 30% spell failure.
- The dice decide only whether the taunt lands. The size of the penalty depends on the two ranks alone.
- Taunts do not stack. A new one on the same target replaces the one already there.
When it is refused
- the target is not hostile to you
- the target can neither see nor hear you
- the target is a party member, or is protected from harm
- you are already busy with another timed action
- the area has player versus player turned off
- the target is a player below your level and outside your level range
Your character walks to the target before the attempt begins.
Required for
Nothing requires ranks in Taunt.
See also
- Skills
- Concentration - what the target rolls against you
- Abilities
