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Barbarian Rage

The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to Armor Class. The barbarian may use this ability once per day at first level, +1 use per day at level 4, and every 4 levels thereafter, extending into epic levels. If the Strength bonus is already capped, the Barbarian receives +2 Attack Bonus (+3 for Greater Rage).

Type of featClass
UseSelected. At 15th level, the rage ability becomes greater rage, giving the barbarian +6 to Strength and Consitution and +3 to Will saves (the -2 penalty to Armor Class still applies).
Prerequisitesnone - it is granted at Barbarian level 1 or 4 or 8 or 12
TargetYourself
Ability usedBarbarian Rage
Duration1 turn (1 minute) per point of natural Constitution modifier (gear does not count). Gear that extends spell durations adds rounds to it.

How it works

  • +4 Strength and +4 Constitution, or +6 each from Barbarian level 15. Mighty Rage adds +6 more to both.
  • You also get a Will save bonus of half that amount, and -2 Armor Class.
  • If your Strength is already at the bonus limit, the Strength you cannot use becomes attack bonus instead: +1 attack bonus per 2 points.
  • With Mighty Rage you also deal extra bludgeoning damage equal to the Strength bonus.
  • A pure Barbarian at maximum level that has taken Mighty Rage and activates Barbarian Rage gets Mind Spells Immunity while the rage is active.
  • You cannot rage with a natural Constitution modifier below 1.
  • Only your Barbarian levels count toward the level 15 bonus.
  • Raging again replaces the rage you already have.

Variants

4 rows in the tables, one page here.

FeatPrerequisites
Barbarian Rage (1x per day)none
Barbarian Rage (2x per day)none
Barbarian Rage (3x per day)none
Barbarian Rage (4x per day)none

Who gets it

Granted automatically: Barbarian (levels 1, 4, 8, 12).

See also