Barbarian Rage
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 1 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Somatic |
| Can be aimed at | yourself |
How it works
- Strength and Constitution both rise by 4, or by 6 from Barbarian level 15. Mighty Rage adds 6 more on top of either.
- Will saves rise by half that bonus, and Armour Class drops by 2.
- If your Strength is already at the bonus limit, the Strength you cannot use is turned into attack bonus instead, at half its value.
- With Mighty Rage you also do that much more bludgeoning damage, and a pure Barbarian at maximum level cannot be touched by mind-affecting magic while raging.
- It lasts one turn per point of your natural Constitution modifier - gear does not count - and gear that extends spell durations adds rounds on top.
- Below a natural Constitution modifier of 1 you cannot rage at all.
- Only Barbarian levels drive it, and raging again replaces the rage you already have.
Where it comes from
No class learns this from a spellbook: it is the ability a feat uses, and what it does is on the feat's page.
Cast by a feat: Barbarian Rage, Greater Rage.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes