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Disarm

Disarm is a melee attack that can knock the weapon out of the target's hands.

  • You make an attack roll at -6.
  • Whoever holds the larger weapon gets +4 per size category of difference.
  • A hit deals normal damage.
  • If the target then fails a Discipline check, its weapon is knocked out of its hands.
Type of featGeneral
UseSelected. A disarm attempt provokes an attack of opportunity.
PrerequisitesIntelligence 13
Counts as an attackYes - using it on someone is a hostile act
Improved byImproved Disarm

Cooldown

Both attacker and target are player characters1 round (6 seconds)
Any other case3 seconds
  • The cooldown is shared with Improved Disarm: one timer covers both feats.
  • Using the feat again before the timer runs out cancels it, and you make an ordinary attack against the target instead.
  • Targeting yourself does nothing.
  • While a PvP tournament is running, the feat cannot be used in arena mode.

Who gets it

Available as a class bonus feat: Divine Champion, Fighter, God's Eye Scout.

Required for

Feats: Improved Disarm.

See also