Disarm
Disarm is a melee attack that can knock the weapon out of the target's hands.
- You make an attack roll at -6.
- Whoever holds the larger weapon gets +4 per size category of difference.
- A hit deals normal damage.
- If the target then fails a Discipline check, its weapon is knocked out of its hands.
| Type of feat | General |
| Use | Selected. A disarm attempt provokes an attack of opportunity. |
| Prerequisites | Intelligence 13 |
| Counts as an attack | Yes - using it on someone is a hostile act |
| Improved by | Improved Disarm |
Cooldown
| Both attacker and target are player characters | 1 round (6 seconds) |
| Any other case | 3 seconds |
- The cooldown is shared with Improved Disarm: one timer covers both feats.
- Using the feat again before the timer runs out cancels it, and you make an ordinary attack against the target instead.
- Targeting yourself does nothing.
- While a PvP tournament is running, the feat cannot be used in arena mode.
Who gets it
Available as a class bonus feat: Divine Champion, Fighter, God's Eye Scout.
Required for
Feats: Improved Disarm.
