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Northern Templar

Legends tell that somewhere up north in the Great Frozen Glacier existed an ancient great city of Krisaldimun. Trying to escape the constant war with the Underdark, a large group of peasants accompanied by several brave soldiers left their hometown and travelled thousands of miles, trying to find a place to settle. The road was full of dangers and hardships.

TypePrestige class
Hit died10
Skill points2 + Intelligence modifier per level
Attack bonusfull - 1 per level, +20 by level 20
Strong savesFortitude
SpellcastingNone
AlignmentAny non-chaotic
Primary abilityStrength
Maximum level30

How it works

  • Azer, demons and tieflings cannot take a level of Northern Templar. The level is refused when you try to take it.
  • Frost Armor deals cold damage to creatures that hit you in melee: 1d6, 2d6 at Northern Templar 5, 3d6 at 10, 4d6 at 15 and 5d6 at 20.
  • The Frost Armor damage follows your Northern Templar level, not the feat's grade.
  • A pure Northern Templar's Guardian of Krisaldimun shape has 60 Strength, 30 Constitution and +10 dodge Armor Class, instead of 40 Strength, 26 Constitution and +5.

Requirements

AlignmentAny non-chaotic
SkillDiscipline, 10 ranks
SkillLore, 5 ranks
SkillConcentration, 5 ranks
Attack bonus+5
FeatGreat Fortitude
FeatLuck of Heroes
FeatToughness
Incompatible classRed Dragon Disciple

What you gain, level by level

LevelGain
1Armor Proficiency (heavy), Frost Armor I
3Crystal of Pure Ice (and again every 3 levels to 30), Destroy the Crystal
5Frost Armor II, Cloud of Snow, +1 natural armour (and again every 5 levels to 20)
10Frost Armor III, Cloud of Snow, Endurance of the North, +2 Strength, +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Intelligence, +2 Charisma
11Epic Northern Templar
14bonus feat (and again every 4 levels to 30)
15Frost Armor IV
20Frost Armor V, Cloud of Snow, Guardian of Krisaldimun
30Cloud of Snow, Guardian of Krisaldimun (1 + (your Northern Templar levels / 30) a day), Cold-Blooded

Bonus feat choices

A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.

As a bonus feat or as an ordinary feat: Armor Skin, Blinding Speed, Devastating Critical (any of 40), Epic Damage Reduction (any of 3), Epic Prowess, Epic Toughness (any of 10), Epic Weapon Focus (any of 40), Overwhelming Critical (any of 40).

Class skills

One point per rank instead of two: Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Discipline, Heal, Lore, Parry, Ride.

See also