A Dawn of Heroes rewards characters wearing certain combinations of equipment with additional bonuses. These bonuses are shown in blue on the items’ description page. These bonuses depend on the set (see below), the character’s class, the character’s level and the type of item. The bonuses can be considerable and are important considerations when designing character builds.
Main Set: #
The main set is comprised of armor, neck (e.g. amulet) and weapon. If your equipment makes the set of 3, all may receive a buff.
Off Set: #
The off set is comprised of helmet, cloak and boots. If your equipment makes the set of 3, all may receive a buff.
Special Set: #
The special set is comprised of belt, right ring and left ring. If your equipment makes the set of 3, all may receive a buff.
Equipment forming a Set: #
The different item sets must be comprised of are:
1. Generic Set:
This set is either a combination of ANY Vengeful / Brilliant tagged items OR a combination of GTS crafted gear.
This set gets further bonuses if all crafted pieces are exceptionally crafted OR the player character is considered a Pure class.
2. Nordock Set:
This set is a combination of any Nordock items.
This set gets further bonuses if all the Nordock pieces in the set have the Vengeful tag or the player character is considered a Pure class. An even larger bonus exists if both requirements are satisfied.
3. Socketable Set:
This set is a combination of any Green socketable gear or Purple legendary gear.
This set gets further bonuses if all the Green socketable gear in the set have the Vengeful tag or the player character is considered a Pure class. An even larger bonus exists if both requirements are satisfied.
Note, Purple legendary gear is automatically considered to have the Vengeful tag.
Set bonus applied to weapons: #
When the Main Set is equipped, the bonus of that set is applied to a weapon, if any, following this logic:
- If there is a melee weapon equipped, the bonus is added there
- If there is a Ranged weapon equipped AND that ranged weapon is supposed to have ammunitions, different bonus are applied on both (weapon and ammunitions)
- If there is a ranged weapon equipped and that weapon is not supposed to have any ammunition, the bonus is added to the weapon
- If there is NO weapon equipped at all, and the character has the “Improved unarmed strike” feat, the bonus is added to the bracers/gloves slot, if any
Item set bonus will vary based on the most important class in a character build (Major Class)
- I.E. a character with 26 Cleric – 4 bard – 10 RRD, will have CLERIC selected as its Major Class for retrieving set bonuses.
- In case of level equality (I.E. 20 Bard, 20 Pale Master), the prestige class will be taken as Major. In the case both classes are base classes, then the first class taken will be considered the Major class.
On-hit properties, DC scaling: #
- DC of on-hit item properties will vary based on the number of levels in your major class, higher the levels in the major class, higher the DC. If the class is also pure, a boost in the DC is granted.
- Minimum DC: 14 at major class level < 16, no pure class boost
- Maximum DC: 44 at major class level = 40 with pure class boost
Click this >>link<< to check the bonus provided by each set for each “class group”.