A Dawn of Heroes rewards characters wearing certain combinations of equipment with additional bonuses. These bonuses are shown in blue on the items’ description page. These bonuses depend on the set (see below), the character’s class, the character’s level and the type of item. The bonuses can be considerable and are important considerations when designing character builds.
Main Set: #
The main set is comprised of armor, neck (e.g. amulet) and weapon. If your equipment makes the set of 3, all may receive a buff.
Off Set: #
The off set is comprised of helmet, cloak and boots. If your equipment makes the set of 3, all may receive a buff.
Special Set: #
The special set is comprised of belt, right ring and left ring. If your equipment makes the set of 3, all may receive a buff.
Equipment forming a Set: #
The sets are comprised of:
- Boss Items (Nordock)
- Vengeful Boss Items
- Socketable Items (green)
- Vengeful Socketable Items / Legendary (purple) items
- Regular items: random combination of Vengeful/Brilliant (quest rewards).
For example, a new player can craft a gargoyle helm, gnomish rocket boots and a lesser black cloak (off set) via the custom crafting system and, when equipped by the character, each item receives a small buff. An intermediate player can collect boss tokens from dungeons and purchase 2 Nordock rings and a Nordock belt (special set) and each item receives a bigger buff. An experienced player can raid and loot a vengeful socketable suit of heavy armor, a vengeful socketable amulet and a legendary (purple) scimitar (main set) and each item will receive an even higher buff (legendary (purple) items count as vengeful socketable (green) items). A lucky player can loot a vengeful suit of chain mail, a vengeful amulet and vengeful weapon from monster corpses and receive a small buff. After completing a quest the player may obtain a brilliant great sword and will still receive the buff as brilliant and vengeful items can be interchanged.
Set bonus applied to weapons: #
When the Main Set is equipped, the bonus of that set is applied to a weapon, if any, following this logic:
- If there is a melee weapon equipped, the bonus is added there
- If there is a Ranged weapon equipped AND that ranged weapon is supposed to have ammunitions, different bonus are applied on both (weapon and ammunitions)
- If there is a ranged weapon equipped and that weapon is not supposed to have any ammunition, the bonus is added to the weapon
- If there is NO weapon equipped at all, and the character has the “Improved unarmed strike” feat, the bonus is added to the bracers/gloves slot, if any
Item set bonus will vary based on the most important class in a character build (Major Class)
- I.E. a character with 26 Cleric – 4 bard – 10 RRD, will have CLERIC selected as its Major Class for retrieving set bonuses.
- In case of level equality (I.E. 20 Bard, 20 Pale Master), the prestige class will be taken as Major. In case both classes are base classes, then the “first” one will be taken as Major
Pure classes: #
- A LVL 20 full Fighter (with no other classes), or a LVL 40 full Barbarian, will have an increased version of the bonuses applied from the equipped items set.
- Prestige Classes are considered Pure if you have 30 levels of that class.
On-hit properties, DC scaling: #
- DC of on-hit item properties will vary based on the number of levels in your major class, higher the levels in the major class, higher the DC. If the class is also pure, a boost in the DC is granted.
- Minimum DC: 14 at major class level < 16, no pure class boost
- Maximum DC: 44 at major class level = 40 with pure class boost
Click this link to check the bonus provided by each set for each “class group”.