Knockdown
Knockdown is a melee attack that can knock the target to the ground.
- You make an attack roll at -4.
- On a hit, the target makes a Discipline check against your attack roll.
- If the target fails, it is knocked prone.
| Type of feat | General |
| Use | Selected |
| Prerequisites | none |
| Counts as an attack | Yes - using it on someone is a hostile act |
- A prone creature cannot attack.
- Melee attacks against a prone creature get +4 to hit. Ranged attacks against it get -4.
- You can only knock down a target that is at most one size category larger than you.
- The target gets +4 on its Discipline check for every size category it is larger than you, and -4 for every size category it is smaller.
Cooldown
| Both attacker and target are player characters | 2 rounds (12 seconds) |
| Any other case | 1 round (6 seconds) |
- The cooldown is shared with Improved Knockdown: one timer covers both feats.
- Using the feat again before the timer runs out cancels it, and you make an ordinary attack against the target instead.
- Targeting yourself does nothing.
- While a PvP tournament is running, the feat cannot be used in arena mode.
Who gets it
Granted automatically: Monk (level 6).
Available as a class bonus feat: Divine Champion, Fighter, God's Eye Scout.
Required for
Feats: Improved Knockdown.
