Skip to content

Mounts and pets

Mounts and pets are learned, not carried. A mount or a pet you have learned belongs to your account. Every character on your account can call it once the character reaches the level it needs.

Getting a mount

A mount comes as an item. The item can be sold, traded or given away like any other. Using it learns the mount onto your account and consumes the item.

Mounts for sale in a store

Mount items come from four places:

  • bought from the mount merchants in the world (stores);
  • dropped by creatures;
  • given as a quest reward;
  • given out at an event.

There are 240 mounts.

A mount item in the inventory

Learning a mount can be undone. The forget button in the mount window removes the mount from your account and puts the item back in your inventory, where it can be sold again.

Riding one

The Individual Mount ability on your radial menu opens the mount window. It lists every mount your account knows and greys out the ones your character is not high enough level for. From the window, put the mount you want on your quickbar. That quickbar button summons the mount.

Mounting takes 1.6 seconds, or 3.2 seconds in combat. You cannot move or act while the bar runs. You cannot mount while you are:

  • dead or in the Fugue;
  • polymorphed;
  • wearing an event appearance a DM gave you;
  • under an effect that disables you;
  • in a conversation;
  • in an area where mounts are not allowed.

You are dismounted automatically when you die, when you enter an area that forbids mounts, and when a battleground turns mounts off. You have to dismount before you can level up.

Mounted Combat is not optional

Without the Mounted Combat feat you get none of your mount's bonuses. You get these penalties instead:

Without Mounted CombatWith it
The mount's AC, attack and speed bonusesnot appliedapplied
Attack bonus-2the mount's own modifier
Armour class-2a Ride-based bonus, plus the mount's own
Spell failure30%the mount's own, reduced by your Ride
Skill penalty-50the mount's own grade

What riding changes

Ride ranks in this section are the ranks you bought. Bonuses to Ride from gear and spells do not count, except in the Ride check that keeps you mounted.

Attack.

  • With a ranged weapon you get -4 attack bonus, or -2 with Mounted Archery.
  • The mount adds +0 to +3 attack bonus. It counts towards the +20 attack cap.

Armour class.

  • Mounting removes the AC your Tumble ranks give you. Tumble gets -65 while mounted.
  • With Mounted Combat you get a Ride bonus: +1 AC per 5 Ride ranks, no more than the Tumble AC you lost, and never less than +1 AC per 10 Ride ranks.
  • The mount adds +0 to +3 AC.
  • This AC is dodge AC, so it counts towards the +20 dodge cap.

Spell failure.

  • Riding gives a spell failure chance on every spell you cast, arcane and divine. It is separate from arcane spell failure from armour.
  • The mount sets the chance. Every 5 Ride ranks take 10% off it.
  • The best mounts start at 0%.

Skills.

Speed.

  • Your mount's speed replaces your own speed. It does not add to it, so a slow mount slows a Monk down.
  • Your speed is the mount's speed, capped by your Ride ranks:
Ride ranksSpeed cap
under 91.5
91.6
181.8
232.0
332.2
432.4

In combat this table applies only if you have Mounted Combat. Without it your cap in combat is 1.5 whatever your Ride ranks. The Mount Affinity feat counts your Ride as 43 for speed, AC and spell failure, which is the top of the table.

The five tiers

The tier sets the level a mount needs.

TierLevelMountsSpeedACAttackSpell failureSkill penalty
1 - common5471.5 to 1.70 to +1025-30%-40 to -50
2 - rare10661.65 to 1.850 to +20 to +110-30%-10 to -50
3 - epic15591.65 to 2.00 to +30 to +310-30%-10 to -50
4 - legendary25541.75 to 2.30 to +30 to +25-20%-10 to -30
5 - colossal39142.0 to 2.4+3+2 to +30-10%0 to -10

The level is the level your experience gives you, plus your race's level adjustment (ECL). Prices run from 20,000 gold at tier 1 to 30,000,000 gold at tier 5.

Where you can ride

  • Mounts are refused in any area flagged against them, dungeons and cities included.
  • Otherwise they work in every dungeon and every city.
  • Elsewhere they work outdoors and in natural interiors, such as caves.
  • They are refused in built interiors, and in any interior where PvP is off.

Being knocked off

Anything that would knock you down while mounted also tries to dismount you. You roll a Ride check (d20 + your Ride skill, with Dexterity and gear bonuses) against a DC set by what hit you.

What hit youThe DC
An ordinary knockdown attackthe attacker's attack bonus
A Devastating Criticalits DC, plus 10
A spellthe spell's DC, plus 1, plus twice its innate level
  • The item property Dismount Protection subtracts its value from the DC.
  • The item property Immunity to Dismount skips the roll. Some item sets grant it.
  • Knockdown immunity gives -3 to the DC. It also stops an ordinary knockdown attack from reaching you at all. Spells can still dismount you.

Finding one in the window

The mount window searches by name, and by condition on speed, tier, attack bonus, armour class and level: speed>=2, ac=4, lvl<10.

Pets

There are 27 pets, in 5 tiers. A pet is learned onto your account the same way as a mount.

  • Most pets are dropped by a dungeon boss. The pet's own entry names the boss.
  • Each pet also has a price.

See also