Type of feat: general (available every three level-ups) (epic)
Prerequisite: 21st level, charisma 21+, either smite good or smite evil
Specifics: Whenever the character makes a successful smite attack, it adds two times the character’s level to damage. This feat may be taken multiple times, up to a maximum of 10 times — each time adding additional damage equal to the character’s level to the smite attack.
Special: If the character is under the effect of Divine Might, and has at least 1 Smite Good/Smite Evil use remaining, this feat boosts Smite Good/Evil passive damage by +2 to +4 negative/divine additional damage to the target, and to each hostile nearby target within 2.25 meters (if they match the Smite Good/Evil alignment check, as explained on Smite Good/Evil feats description), on each attack for each Great Smiting feat taken.
- The damage is based on the weapon size compared to the character wielding it. +2 if the weapon is small for that character, +3 is the weapon is medium for that character, +4 if the weapon is large for that character.
- The damage is multiplied in case of critical hits.
Use: automatic