Feats
Every feat, from A to Z. A feat is a discrete ability a character picks at level-up: some are passive bonuses, some add an action, some only exist to gate a prestige class. ADOH carries custom feats the base game does not have, so a feat listed here may be ours.
Variants counts the rows a feat has in the tables. Weapon Focus is one feat with forty-one of them, one per weapon, and it has one page here.
Each class page lists the feats that class is granted, level by level, and the ones it can take as a bonus feat - see Classes.
1176 feats, on 409 pages.
A - B - C - D - E - F - G - H - I - K - L - M - N - O - P - Q - R - S - T - U - V - W - Z
A
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Accurate Strike | Class | Rogue level 40 | - | This feat grants an additional +5 to attack bonus. |
| Agonizing Blast | Class | - | - | You can add half of your Charisma Modifier to each Eldritch Blast beam damage |
| Air Domain Powers | Domain | - | - | Elemental Turning: Able to turn elementals as if they were undead. |
| Alertness | General | - | - | +2 bonus to Spot and Listen checks due to finely tuned senses. |
| Ambidexterity | General | Dexterity 15 | - | When fighting with two weapons, this feat reduces the penalty of the off-hand weapon by 4. |
| Animal Companion | Class | - | - | An animal companion may be summoned once per day, until killed or unsummoned. The companion gets... |
| Animal Domain Powers | Domain | - | - | Clerics who take the Animal domain are able to summon more powerful allies. |
| Arcane Defense | General | they differ by variant | 8 | Character gains a +2 bonus to saving throws versus the chosen school of magic. |
| Archwizard | Class | Wizard level 40 | - | All wizard's spells get an additional +3 to their DC. |
| Armor of Shadows | Class | - | - | You can cast Mage Armor and Armor of Agathys on yourself without using a spell slot |
| Armor Proficiency (heavy) | General | Armor Proficiency (light), Armor Proficiency (medium) | - | This feat grants the knowledge to make effective use of heavy armor. |
| Armor Proficiency (light) | General | - | - | This feat grants the knowledge to make effective use of light armor. |
| Armor Proficiency (medium) | General | Armor Proficiency (light) | - | This feat grants the knowledge to make effective use of medium armor. |
| Armor Skin | General | an epic character (level 21 or above) | - | The character gains a natural +2 bonus to armor class. |
| Arrow of Death | Class | - | - | At 10th level, an Arcane Archer can enchant an arrow twice per day + 1 each 10 Arcane Archer... |
| Artist | General | first level only - chosen when the character is created, Perform ? ranks | - | Character gains a +2 bonus on Perform and Spot checks. |
| Aura of Courage | Class | - | - | A character with this feat is immune to fear. |
| Aura of Doom | Race | - | - | This creature has the ability to generate an aura of doom that completely surrounds it. Any hostile... |
| Automatic Quicken Spell | Spell | they differ by variant | 3 | This feat allows the character to cast spells with a moment of thought. This feat may be taken... |
| Automatic Silent Spell | Spell | they differ by variant | 3 | This feat allows the character to cast all spells of a given level range without the caster making... |
| Automatic Still Spell | Spell | they differ by variant | 3 | This feat allows the character to cast all spells of a given level range as still spells... |
B
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Bane of Enemies | General | Ranger level 21, an epic character (level 21 or above) | - | Any weapon the character wields against any of their favored enemies is treated as a bane weapon... |
| Baneful Blast | Class | Warlock level 5 | - | When you use Misty Step to move from one spot to another, you cause an explosion where you land,... |
| Barbarian Fast Movement | Class | - | - | This feat gives the barbarian a 10% bonus to movement. |
| Barbarian Rage | Class | - | 4 | The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will... |
| Bard Song | Class | - | 20 | Bards are able to sing a song that can bolster their allies. Deafened creatures are not affected by... |
| Bardic Knowledge | Class | - | - | This feat allows the character to identify items more easily than others. It grants the character a... |
| Battle Hymn | Class | - | - | The Skald sings an epic chant that rallies all allies in the area of effect. They receive +2 Attack... |
| Battle Training vs. Giants | Race | - | - | This feat grants a +4 dodge bonus to AC against giants. |
| Battle Training vs. Goblins | Race | - | - | This feat grants a +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and... |
| Battle Training vs. Orcs | Race | - | - | This feat grants a +1 racial bonus on attack rolls made against orcs. |
| Battle Training vs. Reptilians | Race | - | - | This feat grants a +1 racial bonus on attack rolls against reptilian humanoids. |
| Berserk Strike | Generic | Constitution 23, an epic character (level 21 or above), Epic Damage Reduction I | - | When hit by a Critical Hit, gain +5 Bludgeoning Damage, 5% physical damage immunity, and +1 Attack... |
| Beshadowed Blast | Class | - | - | Your Eldritch Blasts attempt to Blind your target/s for 2 rounds if it fails a Will saving throw... |
| Binding Blast | Class | - | - | Your Eldritch Blasts attept to Stun your target/s for 2 rounds if it fails a Will saving throw... |
| Blind-Fight | General | - | - | This feat grants the character the ability to fight well, even if blinded or against invisible... |
| Blinding Speed | General | Dexterity 25, an epic character (level 21 or above) | - | The character gets +1 attack per round and +2 bonus to dodge AC, but receives a malus of -2 to its... |
| Blindsight, 60 foot radius | General | - | - | Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing, or echolocation,... |
| Blooded | General | first level only - chosen when the character is created | - | Character gains a +2 bonus on Initiative and a +2 bonus on Spot checks. |
| Bone Skin | Class | - | - | The Pale Master gains an innate +2 bonus to their AC at 1st, 4th and 8th level. |
| Brew Potion | Item Creation | - | - | The character can create a potion of any spell of 3rd level or lower that the character knows and... |
| Brimstone Blast | Class | - | - | Your Eldritch Blast has a chance (5 + (charisma modifier / 2) %), to set your target/s on fire for... |
| Bullheaded | General | first level only - chosen when the character is created | - | Character gains a +2 bonus on resisting Taunts and a +1 bonus on Will saving throws. |
C
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Called Shot | General | attack bonus +1 | - | Grants the ability to make a potentially disabling attack against an opponent's arms or legs.... |
| Cast Darkness | Race | - | - | The caster creates a sphere of pure darkness at the targeted location. |
| Circle Kick | General | Dexterity 100, attack bonus +3, Improved Unarmed Strike | - | If the character succeeds in hitting an opponent with an unarmed attack, they get an additional... |
| Circle Kick (Toggle) | General | Dexterity 15, attack bonus +3, Improved Unarmed Strike | - | If the character succeeds in hitting an opponent with an unarmed attack, that character gets an... |
| Cleave | General | Strength 13, Power Attack | - | If the character kills an opponent, he gets a free attack against any opponent who is within melee... |
| Cloud of Snow | Class | - | 4 | Northern Templar transforms into a living cloud of snow for 3 rounds. While in this form, Northern... |
| Cold-Blooded | Class | - | - | Northern Templar's body and mind become calm as ice. This grants him immunity to knockdown and -10... |
| Combat Casting | General | able to cast level 1 spells | - | The character is adept at casting spells in combat, and does not suffer the standard -4 penalty to... |
| Comfort Elements | Class | - | - | You can use Endure Elements, Protection From Elements and Energy Buffer without spending a spell... |
| Construct Shape | General | Wisdom 27, an epic character (level 21 or above), Greater Wildshape IV | - | The character can shift into the following construct forms: Iron Golem, Stone Golem, or Demonflesh... |
| Courteous Magocracy | General | first level only - chosen when the character is created | - | Character gains a +2 bonus on Lore checks and Spellcraft checks. |
| Craft Wand | Item Creation | - | - | The spellcaster can create a wand of any spell of 4th level or lower that he knows. Crafting a wand... |
| Crippling Strike | Class | - | - | The rogue deals an additional 2 points of ability score Strength damage when they make a successful... |
| Crossbow Precision | Class | - | - | The Elite Guard can focus and become extremely accurate while firing with a Crossbow. When they... |
| Crystal of Pure Ice | Class | - | 10 | Northern Templar creates a magical crystal at a target location in order to distract his enemies.... |
| Curse Song | Class | - | - | Bards are able to sing a song that can curse their enemies. Deafened creatures are not affected by... |
D
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Damage Reduction | Class | - | 4 | This feat allows barbarians to shrug off four points of damage from each attack that hits them. |
| Dark Blessing | Class | - | - | A Blackguard adds their Charisma bonus to all saving throws for as long as its alignment is Any... |
| Dark Pacts | Special | they differ by variant | 25 | Your Eldritch Blast has a chance (5 + (charisma modifier / 2) %), to set your target/s on fire for... |
| Darkvision | Race | - | - | This feat grants the ability to see in the dark. |
| Death Attack | Class | they differ by variant | 20 | At 1st level, an Assassin may use a death attack, which functions similarly to a sneak attack in... |
| Death Domain Powers | Domain | - | - | grants access to the Negative Plane Avatar summon ability. Negative Plane Avatar summon: The cleric... |
| Deathless Master Touch | Class | Undead Graft II | - | Twice per day + 1 each 10 Pale Master levels, a Pale Master's touch becomes deadly, instantly... |
| Deathless Mastery | Class | - | - | At 10th level, a Pale Master becomes immune to Critical Hits. |
| Deathless Vigor | Class | - | - | The Pale Master gains +3 hit points per level. |
| Defensive Awareness (1) | Class | - | - | The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or... |
| Defensive Awareness (2) | Class | Defensive Awareness (1) | - | The character can no longer be flanked, since he can react to opponents on opposite sides of him as... |
| Defensive Awareness (3) | Class | Defensive Awareness (2) | - | The character gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus... |
| Defensive Roll | Class | - | - | If the rogue is struck by a potentially lethal blow, they make a Reflex saving throw (DC = damage... |
| Defensive Stance | Class | they differ by variant | 2 | The dwarven defender turn into a stalwart bastion of defense, and gains: - Level 1: 5% Physical... |
| Deflect Arrows | General | Dexterity 13, Improved Unarmed Strike | - | The character can attempt to deflect one incoming missile attack per round. This is treated as a... |
| Destroy the Crystal | - | - | - | This ability destroys the currently summoned Crystal of Pure Ice. |
| Destruction Domain Powers | Domain | - | - | Able to damage constructs while using the turn ability. |
| Deteriorating Blast | Class | - | - | Your Eldritch Blast causes the target/s to suffer 5% Physical Damage Vulnerability for 3 rounds.... |
| Devastating Blow | Combat | they differ by variant | 41 | When you hit a creature with the selected weapon, any hostile creature within 2.25 meters receives... |
| Devastating Critical | Combat | they differ by variant | 41 | Whenever scoring a critical hit with the chosen weapon, and if the Devastating Critical procs (see... |
| Devil's Sight | Class | Warlock level 10 | - | You can See Invisible creatures naturally. You also gain a +10 Spot bonus to see hidden creatures. |
| Diamond Body | Class | - | - | The monk gains immunity to all poisons. |
| Diamond Soul | Class | - | - | The monk gains spell resistance equal to their class level + 10. |
| Dimensional Door | Race | - | - | This creature has the ability to teleport over short distances. |
| Disarm | General | Intelligence 13 | - | The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6... |
| Divine Grace | Class | - | - | The paladin adds their Charisma bonus (if positive) to all saving throws for as long as its... |
| Divine Health | Class | - | - | The paladin is immune to disease. |
| Divine Might | General | Strength 13, Charisma 13, Power Attack, Turn Undead | - | The character may spend one of his turn undead attempts to add his charisma modifier to all weapon... |
| Divine Shield | General | Strength 13, Charisma 13, Power Attack, Turn Undead | - | The character may spend one of his turn undead attempts to add his Charisma modifier to his dodge... |
| Divine Shield of Steel | General | they differ by variant | 3 | This feat transforms the AC Bonus from Divine Shield from Dodge AC to Shield AC if used while the... |
| Divine Wrath | Class | - | - | The Champion is able to channel a portion of their deities's power giving them a +3 bonus on attack... |
| Dodge | General | Dexterity 13 | - | The character gains a +1 dodge bonus to AC against attacks from his current target or last attacker. |
| Draconic Armor | Class | - | - | A dragon disciple becomes more draconic in appearance. His skin develops tiny iridescent scales,... |
| Dragon Abilities | Class | - | - | As the dragon disciple gains levels in this prestige class, his ability scores increase by the... |
| Dragon Breath | Class | - | - | Three times per day + 1 each 10 Red Dragon Disciple levels, the dragon disciple begins to develop... |
| Dragon Shape | Epic | Wisdom 30, an epic character (level 21 or above), one of: Wild Shape, Greater Wildshape IV | - | The character may use wild shape to change into a dragon 5 times per day. You can check specific... |
| Dread Seizure | Class | - | - | Your Eldritch Blasts slow your target/s and lowers their AB and AC by 1 for 3 rounds. This effect... |
| Drink Blood | Race | - | - | This creature has the ability to drink blood of other creatures. The vampire is healed by twice its... |
| Dual-Wield | Class | - | - | Rangers, when wearing light armor, get all the benefits of having the ambidexterity and two-weapon... |
| Dwarven Defender Damage Reduction | Defensive | - | - | At 6th level, the dwarven defender gains the ability to shrug off 6 points of damage from each blow... |
E
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Earth Domain Powers | Domain | - | - | Able to turn elementals as if they were undead. |
| Eat Brain | Race | - | - | This creature can attempt to consume other creature's brain. Illithid performs a melee touch attack... |
| Eldritch Blast | Class | - | - | A beam of crackling energy streaks toward a creature within range. Make an Eldritch Blast attack... |
| Eldritch Cone | Class | Warlock level 15 | - | You can cast an alternative version of Eldritch Blast, which now has the shape of a cone, and can... |
| Eldritch Might | Class | Warlock level 10, Pact of the Blade | - | While active, get +1 Attack Bonus and Magic damage for each 5 Warlock levels (max +8). You can... |
| Elemental Shape | Class | - | 3 | The character with this ability can take the shape of an elemental (a Huge elemental at 16th level,... |
| Elite Guard Training | Class | Elite Guard level 5 | - | Elite Guards are known to always be in perfect physical shape, due to constant extensive training.... |
| Empower Spell | Metamagic | able to cast level 2 spells | - | All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered... |
| Empty Body | Class | - | - | The monk is given 50% concealment, and a damage bonus of 3 * Monk Level / 8 (+1 if pure), for a max... |
| Enchant Arrow | Class | they differ by variant | 20 | With this feat, every arrow an Arcane Archer nocks and lets fly gets a +1 enhancement bonus. This... |
| Endurance of the North | Class | - | - | Northern Templar gains +2 to all his ability scores. |
| Epic Agonizing Blast | Class | Charisma 20, Warlock level 21, an epic character (level 21 or above), Agonizing Blast | - | You add your entire Charisma Modifier to each Eldritch Blast beam damage |
| Epic Arcane Archer | - | an epic character (level 21 or above) | - | You are the living extension of your bow. Lesser beings can only gape in awe at the wonders you can... |
| Epic Assassin | - | an epic character (level 21 or above) | - | You are the epic assassin, capable of sliding from shadow to shadow; lying in wait until your... |
| Epic Barbarian | - | an epic character (level 21 or above) | - | You are now an epic barbarian -- a furious warrior who can cut his opponents to ribbons with... |
| Epic Barbarian Damage Reduction | Class | an epic character (level 21 or above), Damage Reduction 4 | - | An epic barbarian's damage reduction allows him to ignore the first 5 points of damage from any... |
| Epic Bard | - | an epic character (level 21 or above) | - | Your music is beyond merely inspiring...it has become epic. You can move even the cruelest creature... |
| Epic Blackguard | - | an epic character (level 21 or above) | - | You are a twisted reflection of the epic paladin, radiating evil power from every pore of your... |
| Epic Cleric | - | an epic character (level 21 or above) | - | You are among the most elite of your deity's servants, spreading the word and acting as emissary.... |
| Epic Damage Reduction | General | they differ by variant | 3 | The character gains damage reduction 9/-. |
| Epic Divine Champion | - | an epic character (level 21 or above) | - | Faith guides the Epic Divine Champion her life journey. She has ascended through the ranks of holy... |
| Epic Dodge | General | Dexterity 25, an epic character (level 21 or above), Tumble 30 ranks, Improved Evasion, Defensive Roll | - | The character avoids the first attack each round. |
| Epic Druid | - | an epic character (level 21 or above) | - | Powerful, primal forces dominate nature and now you have become the epic druid, capable of... |
| Epic Dwarven Defender | - | an epic character (level 21 or above) | - | You have become the very definition of immovable object. You are a stalwart warrior that can stand... |
| Epic Elite Guard | - | - | - | After years of training and service, Elite Guard's physical condition and crossbow mastery become... |
| Epic Energy Resistance | Defensive | they differ by variant | 50 | The character gains resistance 10 to sonic damage. This feat may be taken multiple times, to a... |
| Epic Fiendish Servant | General | Blackguard level 15, an epic character (level 21 or above), Summon Fiend | - | The character's Summon Fiendish Servant ability is reinforced, allowing him to call an even... |
| Epic Fiendish Vigor | Class | Constitution 21, Warlock level 21, an epic character (level 21 or above), Fiendish Vigor | - | You gain an additional passive Regeneration of +2, and +5% Physical damage immunity |
| Epic Fighter | - | an epic character (level 21 or above) | - | You have advanced from the ranks of seasoned warriors to become the epic fighter -- a true master... |
| Epic Fortitude | General | an epic character (level 21 or above) | - | The character gains a +4 bonus to all Fortitude saves. |
| Epic Monk | - | an epic character (level 21 or above) | - | Your speed, power, grace, and force of will are unmatched by mortal beings. You are the epic monk,... |
| Epic Northern Templar | - | - | - | As the epic Northen Templar continues to practice with ancient magic, new deep secrets of the frost... |
| Epic Paladin | - | an epic character (level 21 or above) | - | You, the epic paladin, stand at the forefront of the battle against chaos and evil in the world.... |
| Epic Palemaster | - | an epic character (level 21 or above) | - | Your bond with the undead continues to grow as you become the epic pale master. Hit Die: d6 Skill... |
| Epic Prowess | Combat | an epic character (level 21 or above) | - | The character's skill at combat grows and he gains a +1 bonus to all attacks. |
| Epic Ranger | - | an epic character (level 21 or above) | - | You move with deadly grace and keen mind through the natural world. The epic ranger is both a... |
| Epic Red Dragon Disciple | - | an epic character (level 21 or above) | - | Embracing your draconic heritage is but one stop on your life journey. Your quest to understand,... |
| Epic Reflexes | General | an epic character (level 21 or above) | - | The character has tremendously fast reflexes and gains a +4 bonus to all Reflex saves. |
| Epic Reputation | General | an epic character (level 21 or above) | - | The character gains a +4 bonus to all Bluff, Intimidate, Persuasion and Taunt checks because they... |
| Epic Rogue | - | an epic character (level 21 or above) | - | You are the ultimate thief with legendary skills and many a tale of a derring-do. Hit Die: d6 Skill... |
| Epic Shadowdancer | - | an epic character (level 21 or above) | - | You have become almost indistinguishable from the darkness that cloaks you. As an epic shadowdancer... |
| Epic Shadowlord | General | an epic character (level 21 or above), Summon Shadow | - | The character's Summon Shadowlord ability is reinforced, allowing him to call an even stronger... |
| Epic Shifter | - | an epic character (level 21 or above) | - | You are the master of shapeshifting, able to become virtually any creature imaginable. Your powers... |
| Epic Skald | - | - | - | As the epic Skald evolves and improves its chants, new and ancient lyrics are revealed to it. The... |
| Epic Skill Focus | General | they differ by variant | 28 | The character gains a +10 bonus on all skill checks with the chosen skill. |
| Epic Sorcerer | - | an epic character (level 21 or above) | - | You have become a near mythic being -- the epic sorcerer. But still the need for ever greater power... |
| Epic Spell | - | they differ by variant | 6 | Once per day + 1 at caster level 40, the spell conjures a powerful magical ward around the caster... |
| Epic Spell Focus | Spell | they differ by variant | 8 | The character gains a +6 to the Difficulty Class for all saving throws against spells from the... |
| Epic Spell Penetration | Spell | an epic character (level 21 or above), Greater Spell Penetration | - | The character gains a +6 bonus on caster level checks to beat a creature's spell resistance. |
| Epic Spell: Dragon Knight | Epic Spell | an epic character (level 21 or above), Spellcraft 22 ranks | - | The caster summons a powerful Draconic warrior to the targeted location to fight on his side. The... |
| Epic Spell: Epic Mage Armor | Epic Spell | an epic character (level 21 or above), Spellcraft 26 ranks | - | The caster gets a +20 armor class bonus (+5 Dodge, +5 Armor, +5 Natural, +5 Deflection). It can be... |
| Epic Spell: Epic Warding | Epic Spell | an epic character (level 21 or above), Spellcraft 34 ranks | - | Once per day + 1 at caster level 40, the spell conjures a powerful magical ward around the caster... |
| Epic Spell: Greater Ruin | Epic Spell | an epic character (level 21 or above), Spellcraft 25 ranks | - | The caster deals 40d6 + caster level pure damage (20d6 with no caster level bonus if cast from an... |
| Epic Spell: Hellball | Epic Spell | an epic character (level 21 or above), Spellcraft 32 ranks | - | The caster creates a ball of energy and sends it to the target location. When the ball arrives it... |
| Epic Spell: Mummy Dust | Epic Spell | an epic character (level 21 or above), Spellcraft 15 ranks | - | The caster summons a powerful mummy warrior to do their bidding. The summoned Mummy scales with... |
| Epic Summon Fallen Angel | General | Pale Master level 15, an epic character (level 21 or above), Summon Fallen Angel | - | The character's Summon Fallen Angel ability is reinforced, allowing him to call an even stronger... |
| Epic Superior Weapon Focus | Class | Weapon Master level 11, an epic character (level 21 or above), Superior Weapon Focus | - | The Weapon Master gains a +1 bonus to all attack rolls with their weapon of choice at 13th level... |
| Epic Toughness | General | they differ by variant | 10 | The character gains 30 hit points and +1% Physical Damage Reduction. This feat may be taken... |
| Epic Warlock | - | Warlock level 21, an epic character (level 21 or above) | - | Your connection with your patron has become so potent that it no longer grants you power, instead... |
| Epic Weapon Focus | Combat | they differ by variant | 42 | The character gains a +2 bonus to all attack rolls with the chosen weapon. |
| Epic Weapon Master | - | an epic character (level 21 or above) | - | Your bond with your weapon of choice becomes stronger and devastatingly effective as you become the... |
| Epic Weapon Specialization | Combat | they differ by variant | 41 | The character gains a +4 bonus to all damage done by the chosen weapon. |
| Epic Will | General | an epic character (level 21 or above) | - | The character gains a +4 bonus to all Will saves. |
| Epic Wizard | - | an epic character (level 21 or above) | - | Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of... |
| Evasion | Class | - | - | Whenever a Reflex save is allowed for half damage, the character instead takes no damage if he... |
| Evil Domain Powers | Domain | - | - | Able to turn outsiders as if they were undead. |
| Expertise | General | Intelligence 13 | - | A character with this feat can make defensive attacks, gaining a +5 bonus to AC but receiving a -5... |
| Explosive Blast | Class | Agonizing Blast | - | When you hit a creature with Eldritch Blast, or while hitting it while Eldritch Might is active,... |
| Extend Spell | Metamagic | able to cast level 1 spells | - | Extended spells have their duration doubled, lasting twice as long as normal. |
| Extra Music | General | Perform ? ranks, Bard Song | - | The character may use bard song four extra times per day. |
| Extra Smiting | Class | one of: Smite Evil, Smite Good | - | This feat adds 3 uses per day of the smiting ability. |
| Extra Stunning Attacks | General | attack bonus +2, Stunning Fist | - | The character gains 5 extra stunning attacks per day. |
| Extra Turning | Special | Turn Undead | - | This divine ability allows the character to turn undead six additional times per day. |
F
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Favored Enemy | Class | - | 24 | The character gains a +1 bonus to any damage delivered to their favored enemy. They also receive a... |
| Fear | Class | - | - | Once per day, the Purple Dragon Knight may cast the Fear spell with a caster level equal to his... |
| Fearless | Race | - | - | This feat grants a +2 bonus on saving throws against fear spells and effects. |
| Fiendish Vigor | Class | Warlock level 10 | - | You gain a passive Regeneration of +2, and can cast False Life without spending a spell slot |
| Final Stand | Class | - | - | Once per day, the Purple Dragon Knight can inspire his troops to a heroic effort. Each ally in a 50... |
| Fire Domain Powers | Domain | - | - | Able to turn elementals as if they were undead. |
| Flurry of Blows | Class | - | - | Monks receive an extra attack per round when fighting with unarmed attacks or a monk weapon. |
| Fly | Race | - | - | This creature is able to fly short distances in outdoor areas. |
| Frost Armor | Class | - | 5 | Northern Templar gains 25% immunity to cold damage. The immunity stops growing at the third grade.... |
G
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Gift of the Protectors | Class | Warlock level 10 | - | You can cast any Create Undead/Planar Binding spells without using a spell slot. |
| Godly Perception | Class | - | 2 | God's Eye Scout gains a +20 bonus to his listen, spot and search checks. |
| Good Aim | Race | - | - | This feat grants a +1 attack bonus on attacks made with throwing weapons. |
| Good Domain Powers | Domain | - | - | Able to turn outsiders as if they were undead. |
| Great Charisma | General | they differ by variant | 10 | The character gains +1 to their Charisma. This may be taken multiple times, to a maximum of +10. |
| Great Cleave | General | Strength 13, attack bonus +4, Power Attack, Cleave | - | As cleave, except that there is no limit to the number of additional attacks that the character may... |
| Great Constitution | General | they differ by variant | 10 | The character gains +1 to their Constitution. This may be taken multiple times, to a maximum of +10. |
| Great Dexterity | General | they differ by variant | 10 | The character gains a +1 to their Dexterity. This may be taken multiple times, to a maximum bonus... |
| Great Fortitude | General | - | - | A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving... |
| Great Intelligence | General | they differ by variant | 10 | The character gains a +1 to their Intelligence. This may be taken multiple times, to a maximum... |
| Great Smiting | Class | they differ by variant | 10 | Whenever the character makes a successful smite attack, it adds two times the characters level to... |
| Great Strength | General | they differ by variant | 10 | The character gains a +1 to their Strength. This may be taken multiple times, to a maximum bonus of... |
| Great Wisdom | General | they differ by variant | 10 | The character gains a +1 to their Wisdom. This may be taken multiple times, to a maximum bonus of... |
| Greater Rage | Class | - | 3 | The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will... |
| Greater Spell Focus | General | they differ by variant | 8 | A character becomes even more adept with spells of a particular school of magic. The character... |
| Greater Spell Penetration | General | Spell Penetration | - | A +4 bonus on caster level checks is granted to the character, when trying to beat a creature's... |
| Greater Wildshape I | Class | - | - | The character with this ability can take the shape of a red, green, black, white or blue wyrmling... |
| Greater Wildshape II | Class | Greater Wildshape I (wyrmling shape) | - | At 3rd level, a Shifter may shift into various creature forms (Minotaur, Harpy, Gargoyle) three... |
| Greater Wildshape III | Class | Greater Wildshape II | - | At 5th level, a Shifter may shift into the form of a Manticore, Basilisk or Drider three times per... |
| Greater Wildshape IV | Class | Greater Wildshape III | - | At 10th level, a Shifter may shift into the form of a large dire tiger, medusa or mindflayer three... |
| Ground Stomp | Race/Special | - | - | This creature is able to hit the ground with such force, that all nearby creatures can get stunned.... |
| Guardian Angel | Class | Paladin level 40 | - | Paladin gain +2 to charisma and +2 to his armor class. Additionally, grants an automatic save... |
| Guardian of Krisaldimun | Class | - | 2 | Northern Templar transforms into a Giant Ice Golem for 5 turns. This shape grants Northern Templar... |
H
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Hail of Arrows | Class | - | - | In lieu of a regular attack, once per day + 1 each 5 Arcane Archer levels, an Arcane Archer can... |
| Hardiness vs. Enchantments | Race | - | - | This feat grants a +2 bonus on saving throws against mind-affecting spells. |
| Hardiness vs. Illusions | Race | - | - | This feat grants a +2 racial bonus on saving throws against mind-affecting spells. |
| Hardiness vs. Poisons | Race | - | - | This feat grants a +2 racial bonus on saving throws vs. poison. |
| Hardiness vs. Spells | Race | - | - | This feat grants a +2 racial bonus on saving throws vs. spells. |
| Harm Self | Race | - | - | This creature is able to fully restore it's hit points using negative energy. |
| Heal Ally | Race | - | - | This feat allows this creature to fully heal itself or an ally. |
| Healing Domain Powers | Domain | - | - | The following healing spells are cast as if Empowered by the feat: Cure Light Wounds, Cure Moderate... |
| Hellfire Aura | Race | - | - | This creature is able to generate a wall of fire around itself, burning every hostile creature that... |
| Heroic Shield | Class | - | - | You may aid an ally, giving them a +4 dodge bonus to their armour class. This effect lasts 1 round... |
| Hide in Plain Sight | Class | - | - | The shadowdancer is able to use the Hide skill even while being observed. Note: This ability will... |
| Hideous Blow | Class | Charisma 25, Warlock level 20, Pact of the Blade | - | Your attacks with your Pact Weapon have a chance to trigger Eldritch Blast against your target. The... |
| High Priest | Class | Cleric level 40 | - | All cleric's spells get an additional +3 to their DC. |
| Hit Die Increase | Class | - | 3 | As the dragon disciple gains levels in this prestige class, his base hit die type changes. This... |
| Humanoid Shape | Class | - | - | At 7th level, a Shifter may shift into various humanoid forms. A shifter may do this 3 times per... |
| Hunter's Agility | Class | an epic character (level 21 or above) | - | The Ranger receives +10% Movement Speed on foot and Improved Evasion |
| Hurl Rocks | - | - | - | Hurl Rock (Race Ability) Hurls a huge rock at the target location or object, doing 1d6 x Level as... |
I
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Imbue Arrow | Class | - | - | At 2nd level, an Arcane Archer gains the ability to summon a magical arrow and fire it at an enemy.... |
| Immunity to Fire | Class | - | - | The character gains immunity to fire. |
| Immunity to Paralysis | Class | - | - | The red dragon disciple gains immunity to paralysis. |
| Immunity To Sleep | Race/Class | - | - | This feat grants immunity to all sleep spells and effects. |
| Improved Combat Casting | Spell | an epic character (level 21 or above), Concentration 25 ranks, Combat Casting | - | The character does not incur attacks of opportunity for casting spells while threatened. |
| Improved Critical | General | they differ by variant | 42 | Combat ability doubles the critical threat range with Eldritch Blast. |
| Improved Disarm | General | Intelligence 13, Disarm | - | A character with this feat has learned not to provoke an attack of opportunity when attempting a... |
| Improved Elemental Shape | Class | - | - | The character with this ability can take the shape of an elemental (a Huge elemental at 16th level,... |
| Improved Evasion | Class | - | - | Whenever a Reflex save is allowed for half damage, characters with this feat instead take no damage... |
| Improved Expertise | General | Intelligence 13, Expertise | - | A character with this feat can make defensive attacks, gaining a +10 bonus to AC but receiving a... |
| Improved Initiative | General | - | - | The character gains a +4 bonus to initiative checks. |
| Improved Invisibility | Class | - | 2 | This creature can become invisible and impossible to detect using normal vision. After attacking or... |
| Improved Ki Strike +4 | General | Wisdom 21, an epic character (level 21 or above), Ki Strike +3 | - | The monk's unarmed attack counts as a +4 magic weapon against creatures with damage reduction. |
| Improved Ki Strike +5 | Class | an epic character (level 21 or above), Improved Ki Strike +4 | - | The monk's unarmed attack counts as a +5 magic weapon against creatures with damage reduction. |
| Improved Knockdown | General | Intelligence 13, attack bonus +7, Knockdown | - | A character with this feat counts as one size category larger when he makes a knockdown attack. All... |
| Improved Parry | General | Intelligence 13 | - | The character gains a +4 competence bonus to his opposed attack roll when using the Parry skill. |
| Improved Power Attack | General | Strength 13, Power Attack | - | This feat allows the character to trade a -5 penalty on his attack roll to gain a +10 bonus on his... |
| Improved Sneak Attack | General | they differ by variant | 10 | Add +1d6 to your sneak attack damage. This feat may be taken multiple times, to a maximum of +10d6. |
| Improved Spell Resistance | General | they differ by variant | 10 | The character gains a +2 to spell resistance. This feat may be taken multiple times. |
| Improved Stunning Fist | General | they differ by variant | 10 | Adds +2 to the DC of the character's stunning attack. This feat may be taken multiple times, to a... |
| Improved Two-Weapon Fighting | General | attack bonus +9, Two-Weapon Fighting, Ambidexterity | - | The character with this feat is able to get a second off-hand attack (at a penalty of -5 to his... |
| Improved Unarmed Strike | General | - | - | Armed opponents no longer get attacks of opportunity against the character when he attempts an... |
| Improved Whirlwind Attack | Combat | Dexterity 23, an epic character (level 21 or above), Whirlwind Attack | - | The character performs a full attack action, and makes one melee attack at full base attack bonus... |
| Increased Multiplier | Class | - | - | With their weapon of choice, the multiplier is increased by x1 to all critical hits. Thus a x2... |
| Infinite Elemental Shape | Class | an epic character (level 21 or above) | - | Upon reaching 26th level, a Druid gains unlimited uses of his Elemental Shape ability. |
| Infinite Greater Wildshape | Class | an epic character (level 21 or above) | 4 | A shifter's ability to shapeshift into different forms grows while he is gaining levels. At some... |
| Infinite Humanoid Shape | Class | an epic character (level 21 or above) | - | A shifter's ability to shapeshift into different forms grows while he is gaining levels. At some... |
| Infinite Wildshape | Class | an epic character (level 21 or above) | - | Upon reaching 22th level, a Druid gains unlimited uses of his Wildshape ability. |
| Inspire Courage | Class | - | 2 | Once per day, the Purple Dragon Knight can aid his troops in combat. This ability removes all... |
| Iron Will | General | - | - | The character's strong presence of mind gives him a +2 bonus to all Will saving throws. |
K
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Keen Sense | Race | - | - | Characters with this feat may apply their full Search skill even when making a passive search. |
| Ki Critical | Class | - | - | The Weapon Master gains an additional +2 to the threat range of their weapon of choice. |
| Ki Damage | Class | - | - | Once per day per level, a Weapon Master may use this feat to do maximum damage to their opponent. |
| Ki Strike +1 | Class | - | - | The monk's unarmed attack counts as a magic weapon against creatures with damage reduction (+1 at... |
| Ki Strike +2 | Class | - | - | The monk's unarmed attack counts as a magic weapon against creatures with damage reduction (+1 at... |
| Ki Strike +3 | Class | - | - | The monk's unarmed attack counts as a magic weapon against creatures with damage reduction (+1 at... |
| Knockdown | General | - | - | A character with this feat can attempt to knock his melee opponents to the ground. The character... |
| Knocking Blast | Class | - | - | When you hit an enemy with Eldritch Blast, the blast knocks down the target for 1 round if it fails... |
| Knowledge Domain Powers | Domain | - | - | Bonus Spells: The cleric gains access to the following spells at the specified spell level:... |
L
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Large Stature | Race | - | - | Drider, Demon, Minotaur, Troll, Ogre Mage and Stone Giant are large creatures. As such, they gain... |
| Lasting Inspiration | General | an epic character (level 21 or above), Perform 25 ranks, Bard Song | - | This feat allows the effects of bardic music to last ten times longer. |
| Lay on Hands | Class | - | - | With this feat, 3 times per day + 1 each 10 class levels, characters can heal damage equal to their... |
| Lifedrinker | Class | Warlock level 10, Pact of the Blade | - | When you hit an enemy with your pact weapon, you deal additional 1d6 Pure damage each 10 Warlock... |
| Lightning Reflexes | General | - | - | The character's reflexes are faster than normal, granting him a +2 bonus to all Reflex saving... |
| Lingering Song | General | Perform ? ranks, Bard Song | - | The effects of the bard's songs will last an additional 5 rounds. |
| Low-light Vision | Race | - | - | Low-light vision grants the ability to see in the dark, but not as far as darkvision. |
| Luck of Heroes | General | first level only - chosen when the character is created | - | Character gains a +1 bonus on all saving throws. |
| Lucky | Race | - | - | This feat grants a +1 racial bonus to all saving throws. |
M
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Magic Domain Powers | Domain | - | - | Bonus Spells: The cleric gains access to the following spells at the specified spell level: Mage... |
| Maximize Spell | Metamagic | able to cast level 3 spells | - | Maximized spells apply all variable numeric effects - including damage, number of targets, and so... |
| Mighty Rage | General | Strength 21, Constitution 21, an epic character (level 21 or above), Greater Rage | - | When the Barbarian rages, they gain additional +6 to Strength and Constitution, a +3 morale bonus... |
| Mobility | General | Dexterity 13, Dodge | - | A character with this feat has learned to avoid attacks of opportunity more effectively, gaining a... |
| Monk AC Bonus | Class | - | - | Monks add their Wisdom modifier to their Natural Armor Class, to a maximum of 4 Natural Armor Class... |
| Monk Speed | Class | - | - | Monks move more quickly than other classes, and this ability improves with experience. Starting at... |
| Monster Uncanny Reflex | - | - | - | The monster cannot be caught flat footed for any reason. |
| Mount Affinity | Generic | - | - | A creature with this feat is competent in mounts, like if that creature possessed 43 pure points on... |
| Mounted Archery | General | Ride 1 ranks, Mounted Combat | - | The attack penalty for using a ranged weapon while mounted is reduced from -4 to -2. |
| Mounted Combat | General | Ride 1 ranks | - | This feat unlocks mounts true potential. It has to be used in synergy with Ride Skill. With this... |
N
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Nature Sense | Class | - | - | The druid gains a +2 bonus on all attack rolls made while fighting in wilderness areas. |
| Nature's Resilience | Class | Strength 25, an epic character (level 21 or above) | - | The Ranger receives +2 Natural AC and +5% Physical Damage Immunity |
O
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Oath of Wrath | Class | - | - | Once per day, the Purple Dragon Knight may empower himself or an ally. The target gains a +2 bonus... |
| One with the Shadows | Class | Warlock level 5 | - | During Night you can cast Invisibility and Shadow of Moin without spending a spell slot. |
| Opportunist | Class | - | - | The rogue gains a +4 competence bonus to attack rolls when making attacks of opportunity. |
| Outsider Shape | General | Wisdom 25, an epic character (level 21 or above), Greater Wildshape IV | - | The character can assume different outsider shapes: Azer Chieftain, Rakshasa or Death Slaad. |
| Overwhelming Critical | Combat | they differ by variant | 41 | When using the weapon chosen, the character deals +2d6 points of damage on a successful critical... |
P
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Pact of the Blade | Class | - | - | You can target an existing weapon and bind it to your will. That weapon will use your Charisma... |
| Paralyzing Touch | Race | - | - | This creature has the ability to paralyse it's victims with a single touch. After the successful... |
| Partial Skill Affinity | Race | - | 3 | This feat grants a +1 racial bonus to Spot checks. |
| Perfect Health | General | Constitution 20, an epic character (level 21 or above), Great Fortitude | - | Makes the character immune to all diseases and poisons. |
| Perfect Self | Class | - | - | The monk gains immunity to all mind-affecting spells and effects, and damage reduction 20/+1. |
| Planar Turning | General | Wisdom 20, Charisma 20, an epic character (level 21 or above), Turn Undead | - | This feat allows outsiders to be turned like undead. If the user is a PC with an undead race, this... |
| Plant Domain Powers | Domain | - | - | Able to turn vermin as if they were undead. Grants access to the Shambling Mound summon. Shmbling... |
| Point Blank Shot | General | - | - | A character with this feat negates the -4 penalty for using missile weapons in melee, and gains an... |
| Poison Save | Class | they differ by variant | 5 | Starting at 2nd level, an Assassin gains a natural saving throw bonus to all poisons of +1 for... |
| Poison Save VI+ | Class | Poison Save IV | - | The Assassins natural saving throw bonus to all poisons continues to increase by +1 for each two... |
| Power Attack | General | Strength 13 | - | A character with this feat can make powerful but ungainly attacks. When Power Attack is selected,... |
| Protection Domain Powers | Domain | - | - | grants access to the Divine Protection ability Divine Protection: The cleric is able to cast an... |
| Purity of Body | Class | - | - | The monk is immune to all non-magical diseases. |
Q
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Quick To Master | Race | - | - | The character starts with an extra feat at character generation. |
| Quicken Spell | Metamagic | able to cast level 4 spells | - | Quickened spells can be cast instantaneously, making them invulnerable to counterspells or... |
| Quivering Palm | Class | - | - | This ability may be used twice/day + 1 each 10 Monk levels to instantly kill an opponent. If the... |
R
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Rallying Cry | Class | - | - | Three times per day, a Purple Dragon Knight can utter a powerful shout that gives all allies a +1... |
| Rapid Reload | General | attack bonus +2 | - | The character is able to reload so quickly that they get the same number of attacks with any... |
| Rapid Shot | General | Dexterity 13, Point Blank Shot | - | A character with this feat gains an extra attack per round while using a Bow (Short or Long). When... |
| Reckless Berserker | Class | Barbarian level 40 | - | Barbarian gains +2 to strength and constitution. In addition, Mighty Rage grants immunity to... |
| Reckless Fighting | Combat Mode | attack bonus +2 | - | While active, the creature sacrifices its defence to deal additional damage to its opponents. When... |
| Relentless Dispel | Class | Warlock level 5 | - | You can use Dispel magic and Greater Dispelling without using a spell slot. |
| Remove Disease | Class | - | - | A character with this feat may remove disease once per day. |
| Resist Disease | General | - | - | Character gains a +4 bonus on Fortitude saving throws to resist the effects of disease. |
| Resist Energy | General | Fortitude save +8 | 5 | Character gains +5 resistance against the chosen type of energy (first 5 points of damage of this... |
| Resist Nature's Lure | Class | - | - | This feat grants a +2 insight bonus on saving throws against fear spells and effects. |
| Resist Poison | General | - | - | Character gains a +4 bonus on Fortitude saving throws against poison. |
S
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Sacred Defense | Class | - | - | Sacred Defense adds a +1 bonus to all saving throws for every 2 levels of Divine Champion. |
| Sap | General | attack bonus +1, able to cast level 100 spells, Called Shot | - | A character with this feat is able to make a special stun attack in melee. He makes an attack roll... |
| Scribe Scroll | Item Creation | - | - | You can create a scroll of any spell that you know. Scribing a scroll costs a small amount of XP... |
| Seeker Arrow | Class | they differ by variant | 2 | At 4th level, an Arcane Archer gains the ability to launch an arrow once per day that cannot miss... |
| Self-Concealment | General | they differ by variant | 5 | The character gains a 20% concealment bonus. This feat may be taken multiple times: * Self... |
| Shadow Daze | Class | - | - | Twice per day + 1 each 10 Shadowdanver levels, the shadowdancer may inflict an illusory daze upon a... |
| Shadow Evade | Class | - | - | Three times per day + 1 each 20 Shadowdancer levels, the shadowdancer can call upon the shadows in... |
| Shield Proficiency | General | - | - | A character with this feat has the training required to use a shield. |
| Silent Spell | Metamagic | able to cast level 1 spells | - | Silent spells are cast without a verbal component. |
| Silver Palm | General | first level only - chosen when the character is created | - | Character gains a +2 bonus on Appraise and Persuade checks. |
| Skill Affinity | Race | - | 6 | This feat grants a +2 racial bonus to Move Silently checks. |
| Skill Focus | General | they differ by variant | 28 | A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it. |
| Skill Mastery | Class | - | - | When using the Disable Trap, Open Lock, and Set Trap skills, the character automatically takes 20... |
| Slippery Mind | Class | - | - | Characters failing their Will save versus mind-affecting spells get an automatic reroll. |
| Small Stature | Race | - | - | Gnome, Halfling, Goblin, Pixie and Svirfneblin are small creatures. As such, they gain a bonus to... |
| Smell Surroundings | Race | - | - | This creature is able to detect other nearby creatures via smell. After this feat is used, an... |
| Smite Evil | Class | - | - | This feat allows the character to make a special attack against evil creatures. Paladins apply... |
| Smite Good | Class | - | - | This feat allows the character to make a special attack against good creatures. Blackguards apply... |
| Snake Blood | General | first level only - chosen when the character is created | - | Character gains a +1 reflex saving throw bonus. Also, any saving throws versus poison gain an... |
| Sneak Attack | Class | - | 20 | Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see... |
| Sneak Attack, Blackguard | Class | they differ by variant | 15 | Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see... |
| Sniper | Class | Elite Guard level 10 | - | Elite Guard gains an additional +1 to the critical threat range for light and heavy crossbows. This... |
| Spell Focus | General | able to cast level 1 spells | 8 | A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save... |
| Spell Penetration | General | able to cast level 1 spells | - | A spellcaster with this feat gains a +2 bonus to caster level checks to beat a creature's spell... |
| Spellblade | Class | - | - | The Warlock is able to cast arcane spells while wearing Light Armor and Small Shield without... |
| Spit Acid | Race | - | - | This creature is able to spit acid from it's mouth, harming all the opponents caught in the area of... |
| Spring Attack | General | Dexterity 13, attack bonus +4, Mobility, Dodge | - | Enemies do not get attacks of opportunity against the character when the character is moving around... |
| Stealthy | General | - | - | Character gains a +2 bonus on Hide and Move Silently checks. |
| Step of the Lynx | Class | Dexterity 25, an epic character (level 21 or above) | - | The Ranger receives +2 Attack Bonus |
| Still Mind | Class | - | - | The monk gains a +2 competence bonus on saving throws against mind-affecting spells. |
| Still Spell | Metamagic | able to cast level 1 spells | - | Still spells are cast without a somatic component. Any penalties incurred from casting in armor do... |
| Stonecunning | Race | - | - | This feat grants a +2 bonus on Search checks made in interior areas. |
| Strength Domain Powers | Domain | - | - | grants access to the Divine Strength ability. Divine Strength: The cleric gains a bonus to... |
| Strong Soul | General | first level only - chosen when the character is created | - | Character gains a +1 bonus to Fortitude and Will saving throws, as well as a +1 bonus to any saving... |
| Stun Aura | Race | - | - | This creature has the ability to generate an aura of stunning that completely surrounds it. Any... |
| Stunning Fist | General | Dexterity 13, Wisdom 13, attack bonus +8, Improved Unarmed Strike | - | A character with this feat can attempt a disabling strike with a -4 attack penalty and a -4 damage... |
| Summon Fallen Angel | Class | - | - | At 9th level, a Pale Master may summon a greater undead once per day as a spell-like ability. The... |
| Summon Familiar | Class | - | - | A character with this feat may summon a familiar once per day. If the familiar dies, the character... |
| Summon Fiend | Class | - | - | A Blackguard may summon a creature which scales with Black Guard levels each 5 Blackguard levels.... |
| Summon Mount | Class | - | - | The paladin receives a free temporary mount, which scales with his paladins levels. Paladin level... |
| Summon Shadow | Class | - | - | Once per day + 1 at Shadowdancer level 30, the shadowdancer can summon in a shadow which scales... |
| Sun Domain Powers | Domain | - | - | Exceptional Turning: Add 1d6 to all turning checks to determine the maximum HD of undead turned.... |
| Superior Initiative | Combat | an epic character (level 21 or above), Improved Initiative | - | The character gains a +8 bonus on initiative checks. |
| Superior Weapon Focus | Class | - | - | The Weapon Master gains a +1 bonus to all attack rolls with their weapon of choice. |
T
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Tenacious Blows | Combat | Strength 25, an epic character (level 21 or above), one of: Epic Weapon Focus (dire mace), Epic Weapon Focus (double axe), Epic Weapon Focus (two-bladed sword) | - | When using double sided weapons (Dire Mace, Double Axe, Double Sword, each attack deals +8 physical... |
| Terrifying Rage | General | an epic character (level 21 or above), Intimidate 25 ranks, Greater Rage (4x per day) | - | While the barbarian is under the effects of Barbarian Rage, any enemy that comes close to him must... |
| Thirsting Blade | Class | Warlock level 30, an epic character (level 21 or above), Pact of the Blade | - | You gain an additional attack per round with your pact weapon, and also grants Charisma Modifier /... |
| Thug | General | - | - | Character gains a +2 bonus on Initiative checks and a +2 bonus on Persuade checks. |
| Thundering Rage | General | an epic character (level 21 or above), Mighty Rage | - | When under the effects of Mighty Rage, the barbarian unleashes a disruptive force so strong that it... |
| Tough as Bone | Class | - | - | Pale Master becomes immune to stun, hold, and paralyzation. |
| Toughness | General | - | - | A character with this feat is tougher than normal, gaining one bonus hit point per level. Hit... |
| Trackless Step | Class | - | - | This feat grants a +4 competence bonus to Hide and Move Silently checks when in wilderness areas. |
| Travel Domain Powers | Domain | - | - | Bonus Spells: The cleric gains access to the following spells at the specified spell level:... |
| Trickery Domain Powers | Domain | - | - | Divine Trickery: Bonus to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick... |
| Turn Undead | Class | - | - | With this feat, the character can force undead to flee in terror. This ability may be activated... |
| Two-Weapon Fighting | General | - | - | A character with this feat reduces the penalties suffered when fighting with two weapons. The... |
U
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Uncanny Dodge I | Class | - | - | The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or... |
| Uncanny Dodge II | Class | - | - | This feat grants a +1 bonus on Reflex saving throws made to avoid traps. The character also retains... |
| Uncanny Dodge III | Class | - | - | This feat grants a +2 bonus on Reflex saving throws made to avoid traps. The character also retains... |
| Uncanny Dodge IV | Class | - | - | This feat grants a +3 bonus on Reflex saving throws made to avoid traps. The character also retains... |
| Uncanny Dodge V | Class | - | - | This feat grants a +4 bonus on Reflex saving throws made to avoid traps. The character also retains... |
| Uncanny Dodge VI+ | Class | - | - | This feat grants a +5 or more bonus on Reflex saving throws made to avoid traps. The character also... |
| Uncanny Vision | Class | - | 2 | God's Eye Scout's sight is able to pierce through any invisibility effects and is not affected by... |
| Undead Graft | Class | they differ by variant | 2 | Two times per day + 1 each 10 Pale Master levels, a Pale Master may use their undead arm to... |
| Undead Shape | General | an epic character (level 21 or above), Greater Wildshape IV | - | The character with this ability can transform into a selection of powerful undead creatures three... |
| Use Poison | Class specific | - | - | The character is trained in the use of poison and never has to make a dexterity check when applying... |
V
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Valkyrie's Cry | Class | - | - | The Skald sings a mighty chant that drains Skald's foes while strengthening allies. Enemies in the... |
| Venom Immunity | Class | - | - | The druid is immune to all poisons. |
| Veteran | Class | Fighter level 40 | - | Fighter gains an additional +4 to strength, AC and fortitude, and +2 to Attack Bonus. These bonuses... |
| Vitriolic Blast | Class | Warlock level 10 | - | Eldritch Blast ignores the target/s spell resistance. |
W
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| War Domain Powers | Domain | - | - | Grants access to the Battle Mastery ability. Battle Mastery: The clerics gains a bonus of 2 + 1 per... |
| Water Domain Powers | Domain | - | - | Able to turn elementals as if they were undead. |
| Way of the Bull | Class | Strength 28, Monk level 40, one of: Weapon Focus (unarmed strike), Weapon Focus (quarterstaff) | - | Monks who chose this Way gain +2 to constitution, as well as +5 to their attack rolls. |
| Way of the Tiger | Class | Dexterity 28, Monk level 40, Dodge | - | Monks who chose this Way gain +5 to their attack rolls, as well as +5% Physical Damage Immunity. |
| Weapon Finesse | General | attack bonus +1 | - | A character with this feat is adept at using light weapons subtly and effectively, allowing him to... |
| Weapon Focus | General | they differ by variant | 42 | A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack... |
| Weapon of Choice | Class | they differ by variant | 31 | The weapon chosen to be a weapon of choice by a Weapon Master becomes the focus for all of their... |
| Weapon Proficiency (Barbarian) | Special | - | - | This feat allows the character to use a Dire Mace and a Double Axe without the need to pick the... |
| Weapon Proficiency (creature) | Monster | - | - | Grants proficiency in the creature weapon. |
| Weapon Proficiency (druid) | Special | - | - | This feat allows the character to use the club, dagger, scimitar, sickle, spear, quarterstaff,... |
| Weapon Proficiency (Elf) | Race | - | - | This feat allows the character to use the longsword, rapier, longbow, and shortbow. |
| Weapon Proficiency (exotic) | General | attack bonus +1 | - | This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard... |
| Weapon Proficiency (martial) | General | - | - | This feat allows effective use of all martial weapons. The martial weapons list includes the... |
| Weapon Proficiency (monk) | Special | - | - | This feat allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow,... |
| Weapon Proficiency (Paladin) | Special | - | - | This feat allows the character to use a Bastard Sword without the need to pick the Exotic Weapons... |
| Weapon Proficiency (Ranger) | Special | - | - | This feat allows the character to use a Double Sword without the need to pick the Exotic Weapons... |
| Weapon Proficiency (rogue) | Special | - | - | This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, heavy... |
| Weapon Proficiency (simple) | General | - | - | This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle,... |
| Weapon Proficiency (Warlock) | Special | - | - | This feat allows the character to use Rapier and Whip without the need to pick other proficiencies. |
| Weapon Proficiency (wizard) | Special | - | - | This feat allows the character to use the club, dagger, light mace, light crossbow, heavy crossbow,... |
| Weapon Specialization | Special | they differ by variant | 41 | A character with this feat has trained especially hard with a specific weapon group, and gains a +2... |
| Whirlwind Attack | General | Dexterity 13, Intelligence 13, attack bonus +4, Spring Attack, Expertise | - | The character performs a full attack action, and makes one melee attack at full base attack bonus... |
| Wholeness of Body | Class | - | - | The monk can heal damage equal 1 + (monk levels x 5). 1 use/day + 1 each 5 Monk levels. |
| Wild Shape | Class | - | 6 | The character with this ability can take the shape of an animal at will. It may be used once per... |
| Woodland Stride | Class | - | - | Immune to the Grease, Web, and Entangle spells. |
Z
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Zen Archery | General | Wisdom 13, attack bonus +3 | - | Wisdom guides the character's ranged attacks, letting them use their Wisdom modifier, if it is... |
