Housing System Overhaul #
We have completely reworked the Nordock Housing System using modern scripting and user interface solutions. The new system offers enhanced flexibility, usability, and immersion:
- 17 unique player houses of varying sizes (small, medium, large)
- 90+ customizable furniture items, placeable and movable with a new UI panel
- Furniture unlocking system with Epic/Boss Tokens
- Persistent layouts across all instances of your home
- Adjustable access permissions, pet hosting, and more!
Explore the full Housing System documentation
As part of this update, Benzor, Brosna, and Mulrok Village were slightly revamped with new house entrances.



Henchmen Badge Summoning #
New faction-based questlines have been added that reward players with an Honor Badge. This badge allows you to summon your faction henchmen remotely, removing the need to revisit your faction captain each time.
South Brosna and Loknar Region Rework #
- All areas from South of Brosna up to Loknar entrance have been reworked
- Loknar caves have been overhauled into the new Mithril Caves
- Loknar outpost received aesthetic improvements
- Several new questlines added
- Introduced 3 new Brilliant Items in the region



Banking System Rework #
The banking system is now fully UI-based. You can deposit and withdraw gold through a user interface, no more talking to banker NPCs or relying on speech commands.

Gateway of Nordock Refresh #
- Removed Newbie Merchant and Delete Character NPCs from the Gateway
- Newbie Merchant interaction now appears in the Player Menu (available up to level 3)
- Added several friendly NPCs (avatars from the OC NWN campaigns) with short introductory dialogue for new players
- Delete Character function is now available only from the Player Menu
A fully guided UI tutorial for new players is planned for the next patch.

Dungeon Improvements #
- Dungeon instances no longer create if the entry requirements are unmet (preventing early timer starts for events)
- Dungeons Introduction Window now show average completion times, dynamically calculated with each day new times
- Unique Raid Bosses tagged as manually Unique via Unique Rod now return to their spawn point when walking on a reset trigger. If you want to reset a manually Unique Boss, you have to get your party far enough for it to reset that way
- Players can now destroy an instance and reset cooldown for that Dungeon within the first 5 minutes if no major encounters were completed
- Rebalanced Plague Lands Dungeon based on community feedback after the last Dungeon Run event
- Dungeon presentation window now dynamically lists loot types per dungeon

New Purple Legendary Items #
- Faded Mjolnir: Drops from Jorngrun RAID boss; has 5% on-hit chance to cast Chain Lightning (level 20)
- Bellman’s Precious Ring: Bard-focused ring, from Common Purple list
- Light Troll Armor: Drops from Black Mary RAID boss; heals wearer upon receiving a critical hit
Miscellaneous Additions & Changes #
- Legendary and Special Properties descriptions overhauled. This change allows us to easily adjust/add new custom properties with specific chances to trigger
- Ring of Sufference upgraded to Brilliant
- Added a short questline for Duergar faction explaining the origin of the Undead faction
- Gambler removed from Fugue Plane; Bones NPC updated as a Fugue Plane guide
- Level adjustment function in Test Area now uses a UI input panel
- Scribing system removed (may return in future in a modernized form)
- Ahriman pet size slightly increased
- Helix respawn time reduced; chest unlocks only upon Helix’s death
- Helmet of the Supporter received new properties
- Loading screen tips replaced with ADOH-specific hints
- Player Menu merchant available from level 4
- Added new permanent Disco Mirror effect
- Player Menu now includes:
- XP-OFF Mode
- LOW-XP Mode
Players can now reduce XP gain rate or disable XP gain entirely
- Area cleaning system and dynamic weather system are now handled dynamically, improving performances
- Vengeful Items now show the exact property that was boosted/added in the item description
- Added a spell sub-system that allows items to have specific parameters like specific caster level and/or a specific SR bypass level value for spells cast from them
- Added a system to dynamically scale encounters respawn timers based on the current amount of players online in the server
- Adjusted effects (such as racial buffs) to persist through character death
Fixes #
- Numerous text typos corrected
- Fixed Nether Spider quest variable
- Fixed Ahriman Halberd extra damage property issue
- Corrected Castle Glendario Gold to Tokens conversation ratio
- Fixed Weird spell description
- Restored missing Plague Lands Abyssal Lair quest NPC
- Fixed many doors in West Benzor, Benzor, Brosna, Mulrok not being properly set
- Fixed Damned Tower dungeon window introduction image
- Fixed an issue with a quest in Miner’s Rest
- Fixed Archer of the Desert wrong creature armor
- Fixed Spider Eggs respawn timer in Underdark Northern Chasm
- Fixed locked door in Plane of Rage you encounter after getting the portal from Damned Tower
- Fixed several cases where spells with Chain Beam effects not properly affecting nearby targets. This should also fix several traps in the game
- Fixed stone golem statues not properly disappearing at Boss Death in Lair of the Archer dungeon
- Fixed all stores in Duergar Trade zone not opening properly
- Fixed cases where Circle Kick Toggle feat wasn’t being removed properly, potentially compromising a character next login
- Fixed Mounting progression bar text not being aligned with the window UI
- Fixed Northern Templar Ice Pillar not triggering a hostile event when damaging creatures around it
- Fixed a case where a Henchmen could disappear if resurrected by the player
- Fixed Taunt and Animal Empathy cooldown to be target based, not per use
- Fixed several cases of NUI windows not closing when the player moves away from the object that generated the window