Reworked Dungeon Boss Fights #
All final boss fights across the 23 soloable Dungeons have been reworked. Each boss now features a complete set of unique and independent fight mechanics.
Affected dungeons will see their dungeon timers reset for everyone!
Increased Default Epic Token and XP Rewards for Soloable Dungeons #
The default Epic Token and final XP rewards have been generally increased across all soloable Dungeons.
Level 15+ Dungeons #
| Dungeon | Epic Tokens | Final XP |
| Graktan Throne | 5 | 3500 |
| Dread Castle | 7 | 5000 |
| Glondar’s Crypt | 5 | 3500 |
| Gorgoroth Cave | 7 | 5000 |
| Grim Gorge | 13 | 7000 |
| Royal Palace Ruins | 10 | 6000 |
Level 21+ Dungeons #
| Dungeon | Epic Tokens | Final XP |
| Moonglow Old Tower | 15 | 6000 |
| Frozen Lair | 20 | 5500 |
| Stonehammer Mines | 15 | 5000 |
| Blackscale Clan | 15 | 5000 |
| Black Magic Clan | 15 | 8000 |
| Plague Lands | 30 | 10000 |
| Deadly Mines | 25 | 8000 |
| Magic Forest | 20 | 8000 |
Level 30+ Dungeons #
| Dungeons | Epic Tokens | Final XP |
| Damned Tower | 50 | 12000 |
| Elder Wyrm | 30 | 7000 |
| Temple of the Dead Wyrm God | 30 | 7000 |
| Temple of Death | 45 | 11000 |
| Gnarled Fist Monastery | 50 | 10000 |
| Fury Tower | 40 | 9000 |
| Goblin’s Armory | 30 | 8000 |
| Lair of the Archer | 40 | 10000 |
| Rebel Drow Citadel | 45 | 10000 |
Scaling for Epic Tokens and XP in Dungeons #
From this patch onward, farming level 15+ and level 21+ Dungeons with high-level characters will no longer grant the full default amount of Tokens and XP. Rewards now scale based on your character’s level:
- For level 15+ Dungeons, Tokens and XP begin to scale down if your character’s level exceeds 20.
- For level 21+ Dungeons, Tokens and XP begin to scale down if your character’s level exceeds 30.
Reworked Areas: Kabu Breece Canyon and Caves #
The entire Kabu Breece area set has been reworked, and those pesky minotaurs have never been more dangerous! New quests and enemies are waiting for you to discover!


Custom Players List: Improved #
A Friends List section has been added to the Players List window. You can now send friend requests to other players. Friends will appear in a dedicated list when filtering by My Friends, and will remain visible even when they are offline.
The players list now also shows the player name associated to a character if that player is in your same party, or if its in your friends list.
Custom Mailbox System: Moved #
The custom Mailbox System has been moved inside the Players List. Its dedicated icon has been removed from the main screen. When you receive a new message, the Players List icon will begin to flash instead.


Custom Character Sheet: Improved #
The Character Sheet’s Active Effects section has been further expanded with a new button that exports your active effects into a movable UI window, which can be positioned anywhere on your screen. This window remains open even after the Character Sheet is closed.
To move the Effects window: open the Character Sheet, click the Movable checkbox, drag the window to your preferred position, then click the checkbox again to save it.
The position is stored per character and per device type, if you play the same character from a Windows PC and from Android, two separate positions will be saved in the database.
You can also set the Active Effects window to open automatically whenever that character logs in by enabling the Autoload checkbox in the Character Sheet.
The Active Effects window displays all active effects from left to right, ordered from the soonest to expire to the last, including permanent effects. When an effect has 60 seconds or less remaining, its icon will begin to flash.


Tradepost System: Improved #
A new button has been added to the Tradepost window that allows you to target an item in your inventory to quickly search for it within the Tradepost.

Bags Autofill System: Restored #
The Bags Autofill system has returned! Use your Player Menu to assign a category to each bag, and items you loot or acquire will automatically be sorted into the appropriate bags.
Remember to enable the Bags Autofill system from your Player Menu settings first.
Also restored is an option in the Player Menu to automatically reorder your character’s inventory, checking all items and moving compatible ones into the appropriate bags.
Spell Enhancements #
The following spells have been adjusted to work against placeables and doors, or to behave differently when targeting them. For specifics, check the spells page:
- Destruction
- Earthquake
- Crumble
- Horizikaul’s Boom
- Sound Burst
- Hellball
- Cone, Sonic
- Howl, Sonic
- Golem Slam
- Hurl Rock
- Ice Storm
- Meteor Swarm
- Bombardment
Disable Traps: Adjustment #
The Disable Traps skill has been enhanced. When disarming traps on doors/placeables that can be destroyed, the act of disarming the trap also damages the object. The damage applied is: disarmer's Pure Disarm skill value * 10 points of damage.
New Items #
Legendary #
- The Putrid Light: A Warlock ring with bonus damage to the Sickening Radiance spell.
- Masquerade of the Damned: A Palemaster ring designed to support the shapechange playstyle.
- The Enslaver’s Spire: A Warlock staff.
- Waistguard of the Void: A Monk belt that enhances the new Empty Body ability.
- Frozen Worg Fang Bolts: Added to Sigismundur’s loot table.
Brilliant #
- Ring of the Hunger: A Warlock ring with bonus damage to the Hunger of Hadar spell. Quest reward.
- Lich Blood Amulet: A trinket with Negative Energy Protection (3/day).
You can view specific items stats at the dedicated page
Miscellaneous #
- Underdark – Drow Buildings: Added a Wizard’s Lair for the Trommel Mines quest.
- Lowerdark – Black Lake and Barrows: Added an Umberhulk Lair and a new quest chain.
- Removed some legacy ATS crafting materials that are no longer in use.
- Added more decorations to the Monastery of Gnarled Fist.
- Added an option to disable the automatic Eldritch Blast recast for Warlocks.
- Adjusted Warlock Eldritch Blast DC to:
5 + (Warlock Levels / 2) + Charisma Modifier. - Adjusted Warlock Eldritch Blast base damage to:
1d10 magical Damage - Adjusted Warlock Agonizing Blast feat to:
adds half of your charisma modifier to each Eldritch Blast ray - Adjusted Warlock Epic Agonizing Blast feat to:
adds your entire charisma modifier to each Eldritch Blast ray - Added barriers to the Trade Hall merchants to better separate them from the Tradepost NPCs.
- Tower of Inodrio (main quest zone): Added a check that allows teleporting to a party member who can access the Tower, provided both characters belong to the same faction group.
- Dungeon Masters can now completely disable encounters within an instance, allowing them to run custom events in instanced dungeons.
- Removed the no-rest restriction from Stonehammer Mines areas.
- The Pure Resurrection Balm cooldown for Hard core characters has been increased to 10 minutes.
- Major bosses, including world bosses and final dungeon/raid bosses, are now immune to spells that could incapacitate them for an excessive duration.
- Henchmen that die inside an instance are no longer automatically resurrected. Their master must manually raise them.
- Knock spell adjusted: Can now unlock a door or placeable if the lock’s DC is equal to or lower than the caster’s level. Pure casters receive an additional +5 bonus to the unlock check.
- Empty Body (Monk ability) improved: The Monk gains 50% Concealment and a damage bonus equal to 3 x Monk Level / 8 (plus 1 if pure), for a maximum of +18 at Monk level 40. The damage type is determined by alignment: Divine for Good, Magical for Neutral, and Negative for Evil. This ability can be used once per day, plus an additional use for every 10 Monk levels.
- Further expanded the Tutorial in-game menu.
Fixes #
- Several text fixes and adjustments throughout the game.
- Clarified the text for the Corpse Stealing: Part 2 quest.
- Fixed a missing flag on Quest 74 that was incorrectly marking the quest as available when it should not have been.
- Fixed Perfect Strike not triggering properly.
- Fixed some placeables in the Nocturnae City area.
- Removed Henchman badges from the test area.
- Fixed an issue with the House Return cooldown; it is now set to 15 minutes (requires the House Return furniture to be placed in the house).
- Fixed Angela’s voice.
- Fixed the Palemaster Angel of Death portrait (replaced with an updated one).
- Several fixes applied to the new Character Sheet.
- Fixed the Sunder item property.
- Fixed Socketable Gems returned unsold from the Tradepost being sent to the normal item vault instead of the gems vault.
- Fixed Remove Blindness and Deafness not removing Deaf effects.
- Fixed the Crossbow Precision ability being dispellable.
- Added a workaround for an issue where some character data was not being sent to the client when opening the Level Up window from the top-right portrait.
- Fixed the Approach Speak system causing NPCs to address enemies or characters they could not see or hear.
- Fixed character names not being restored as available after a character was deleted.
- Fixed some important properties not merging correctly when polymorphing.
- Fixed the Time Sold and Time Bought Tradepost filters not sorting correctly.
- Fixed the Items Set System failing to stack a skill bonus when that bonus was already present on the item.
- Fixed the Sunbeam spell not working as intended.
- Fixed some spells not working against placeables or doors due to an incorrect racial targeting check.
- Fixed Divine Power temporary Hit Points being incorrectly applied as permanent with no duration.