Destruction
The target creature must make a Fortitude save or die. A successful save still results in the target taking 10d6 points of damage. This spell can also used against doors or placeables, and deals double damage against them.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 7 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | Fortitude Partial |
| Spell Resistance | Yes |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- The save is a plain Fortitude save, not one against death, so protection from death effects does not help.
Where it comes from
Cleric domain: Destruction (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes