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Quests

Pick the quest up from whoever offers it, do what it asks, and return for the reward. Some quests let you hand in and take the next one in the chain without walking back.

Most quests can be done once per character. Some repeat - daily, weekly or monthly.

The conversation window is ours, not the base game's. When an NPC offers you a quest it lays out the steps, what each one asks and what it pays, rather than leaving it in the dialogue text.

The quest conversation window

What a quest can ask for

KindWhat you do
Itemfind one or more items
Killkill particular creatures
Destroybreak particular objects
Scoutfind and interact with something
Speaktalk to one or more people, then go back to the giver
Speak and finish theretalk to them, and hand the quest in to the last one
Deliverfetch an item and take it to someone else

The marks over their heads

MarkMeaning
Yellow !a quest to pick up
Purple !a step of the main quest
Blue !a repeatable quest
Silver ?you have this one and have not finished it
Gold ?finished - go back and hand it in
Green ?somebody a quest told you to talk to

The marks can be switched off in the Player Menu.

Quest markers over an NPC's head

A quest accepted, and one ready to hand in

A green question mark on somebody you were told to talk to

The journal

The journal is ours, not the base game's. It lists every quest, and can be filtered down to what you have running, what you have finished, or what you cannot take yet, and sorted several ways. Each entry carries its description, its status, its rewards, its requirements, its objective and where to pick it up.

The journal, listing every quest

A journal entry, with its steps and rewards

The main quest

Each faction has its own chain - the wings - and yours is decided by your faction. It has a first part and a full completion, and both are worth something beyond the story: your henchman may reach level 20 once the first part is done and level 30 once the third is.

The chain runs from the low levels to around level 35, ending in a shared questline every faction can join.

If you would rather not walk it again on another character, the steps can be bought with Epic tokens, one at a time.

Where each step is and what stands in the way is a walkthrough rather than a rule, and lives in the knowledge base.

Every quest

The full table - name, giver, where you pick it up, the level it wants, what it pays and what it asks of you - is on All quests. It is built from the module's own quest table, so it cannot fall behind the game.

See also