Quests
Pick the quest up from whoever offers it, do what it asks, and return for the reward. Some quests let you hand in and take the next one in the chain without walking back.
Most quests can be done once per character. Some repeat - daily, weekly or monthly.
The conversation window is ours, not the base game's. When an NPC offers you a quest it lays out the steps, what each one asks and what it pays, rather than leaving it in the dialogue text.

What a quest can ask for
| Kind | What you do |
|---|---|
| Item | find one or more items |
| Kill | kill particular creatures |
| Destroy | break particular objects |
| Scout | find and interact with something |
| Speak | talk to one or more people, then go back to the giver |
| Speak and finish there | talk to them, and hand the quest in to the last one |
| Deliver | fetch an item and take it to someone else |
The marks over their heads
| Mark | Meaning |
|---|---|
| Yellow ! | a quest to pick up |
| Purple ! | a step of the main quest |
| Blue ! | a repeatable quest |
| Silver ? | you have this one and have not finished it |
| Gold ? | finished - go back and hand it in |
| Green ? | somebody a quest told you to talk to |
The marks can be switched off in the Player Menu.



The journal
The journal is ours, not the base game's. It lists every quest, and can be filtered down to what you have running, what you have finished, or what you cannot take yet, and sorted several ways. Each entry carries its description, its status, its rewards, its requirements, its objective and where to pick it up.


The main quest
Each faction has its own chain - the wings - and yours is decided by your faction. It has a first part and a full completion, and both are worth something beyond the story: your henchman may reach level 20 once the first part is done and level 30 once the third is.
The chain runs from the low levels to around level 35, ending in a shared questline every faction can join.
If you would rather not walk it again on another character, the steps can be bought with Epic tokens, one at a time.
Where each step is and what stands in the way is a walkthrough rather than a rule, and lives in the knowledge base.
Every quest
The full table - name, giver, where you pick it up, the level it wants, what it pays and what it asks of you - is on All quests. It is built from the module's own quest table, so it cannot fall behind the game.