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Ice Storm

3 waves of ice fall from the sky. Each wave does 1d6 points of bludgeoning damage and (1d6 x ((caster level / 2) / 3) + 1d6) points of cold damage (up to 7d6).

SchoolEvocation (opposed by Conjuration)
Spell levelBard 6, Druid 5, Wizard and Sorcerer 4
RangeLong - 40 metres
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item, a door or a placeable
Area of effect5 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorCold
DurationInstant
SaveNone
Spell ResistanceYes (Each wave triggers a SR check)
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

Ice Storm

  • An Ice Storm spell enhancement on your gear adds its damage to each wave, both to the cold and to the bludgeoning half.
  • Doors and placeables take the bludgeoning half doubled.

Ice Storm

  • An Ice Storm spell enhancement on your gear adds its damage to each wave, both to the cold and to the bludgeoning half.
  • Doors and placeables take the bludgeoning half doubled.

Where it comes from

Cleric domain: Magic (level 4), Water (level 3), Water (level 4).

See also