Sunbeam
The caster summons a globe of divine radiance to blind and burn those within the area of effect. Undead take 1d6 points of divine damage per caster level (up to 20d6) + 1d6 per caster level after caster level 20 (maximum 30d6). All other monster types take half of the damage, and are blinded for 2 rounds. A successful Fortitude save halves the damage for undead and voids blindness for others.
| School | Evocation (opposed by Conjuration) |
| Spell level | Cleric 8, Druid 8 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | 3 Rounds |
| Additional Counter Spells | Create Greater Undead |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Maximize, Quicken, Silent, Still |
How it works
- Past caster level 20 the extra dice come one per TWO levels, not one per level - 20 dice at 20, 25 at 30, 30 at 40.
- It needs no line of sight: it burns whatever stands inside the globe.
Where it comes from
Cleric domain: Sun (level 7).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes