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Meteor Swarm

The spell causes everything within the area of effect to be pummeled by incoming meteors. All those caught in the destruction take 20d6 + 1d6 per 4 caster levels points of damage. Half of the damage dealt is bludgeoning and the other half is fire. Caster is protected from the spell's effect. Deals double damage against doors or placeables.

SchoolEvocation (opposed by Conjuration)
Spell levelWizard and Sorcerer 9
RangePersonal - 0 metres, or 2.25 when aimed at another creature
ComponentsVerbal and somatic
Can be aimed atyourself, a spot on the ground or an item
Area of effecthollow sphere, inner radius 2 metres, outer radius 12
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorFire
DurationInstant
SaveReflex 1/2 (DC + 3)
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • The meteors fall in three waves, a fraction of a second apart, and the save DC is your usual one plus 3.
  • Fire and bludgeoning are two separate rolls of the same size, not one amount split in half: at level 40 that is 30 dice of each.

Where it comes from

Cleric domain: Destruction (level 9).

See also