Hunger of Hadar
You open a gateway to the dark between the stars, a region infested with unknown horrors. A void sphere of 5 meters radius is filled with a cacophony of soft shispers and slurping noises. No light can pass through it. The void creates a warp in the fabric of space. Anyone entering the area gets silenced and slowed magically. For each round they stand in the area, they get damaged by 2d4 Cold and 2d4 Magic each 10 Warlock levels (max 8d4 Cold and 8d4 Magical), each round. Fortitude save to halve the damage.
| School | Conjuration (opposed by Transmutation) |
| Spell level | innate level 3 - no class learns it from a spellbook |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | 1 round per caster level |
| Save | Fortitude Special |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The area lasts one round per caster level. Extend doubles that, and Empower adds half again.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes