Base Class #
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.
Special abilities & feats #
Warlocks are unique across spellcasters. They do not need to rest to restore their spell slots, but they only have a very limited amount of slots. The Warlock slots scale with the Warlock level, and each spell cast from the Warlock will always be cast at the currently unlocked spell slot level. These slots recharge naturally during the day, with a decreasing CD. The CD decreases the more the Warlock advances and gains new levels. Warlocks are arcane casters, but can wear Light Armor and Small Shields without risking spells failure.
Class Features #
- Base Attack Bonus: +¾ level
- Hit Die: d6
- Proficiencies: Light Armor, Small Shield, Simple Weapons, Warlock Weapons (Rapier, Whip)
- Primary Saving Throws: Will
- Skill Points: 2 + Intelligence Modifier per level
- Skills: Concentration, Craft:Harvesting, Craft:Mastery, Craft:Speed, Heal, Lore, Ride, Spellcraft, UMD
- Class Type: Warlock Class Group (has a specific items set)
- Restrictions: Any non-Good
- Spellcasting: Arcane Special (spell failure applies while wearing medium or heavy armors), charisma-based (a base charisma score of 10 + the spell’s level is required to cast a spell). Warlock spells do not require preparation, and the Warlock can select what to cast from a specific list of spells.
Abilities by Level #
| Level | BAB | Fortitude | Reflex | Will | Feats | Pacts |
|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 2 | Spellblade, Eldritch Blast, Dark Pacts +1 | 1 |
| 2 | 1 | 0 | 0 | 3 | Dark Pacts +1 | 2 |
| 3 | 2 | 1 | 1 | 3 | 2 | |
| 4 | 3 | 1 | 1 | 4 | 2 | |
| 5 | 3 | 1 | 1 | 4 | Dark Pacts +1 | 3 |
| 6 | 4 | 2 | 2 | 5 | 3 | |
| 7 | 5 | 2 | 2 | 5 | 3 | |
| 8 | 6/1 | 2 | 2 | 6 | 3 | |
| 9 | 6/1 | 3 | 3 | 6 | 3 | |
| 10 | 7/2 | 3 | 3 | 7 | Dark Pacts +1 | 4 |
| 11 | 8/3 | 3 | 3 | 7 | 4 | |
| 12 | 9/4 | 4 | 4 | 8 | 4 | |
| 13 | 9/4 | 4 | 4 | 8 | 4 | |
| 14 | 10/5 | 4 | 4 | 9 | 4 | |
| 15 | 11/6/1 | 5 | 5 | 9 | Dark Pacts +1 | 5 |
| 16 | 12/7/2 | 5 | 5 | 10 | 5 | |
| 17 | 12/7/2 | 5 | 5 | 10 | 5 | |
| 18 | 13/8/3 | 6 | 6 | 11 | 5 | |
| 19 | 14/9/4 | 6 | 6 | 11 | 5 | |
| 20 | 15/10/5 | 6 | 6 | 12 | Dark Pacts +1 | 6 |
Spells Scaling #
| Level | Slots Level | Spell Slots | Slot Recharge CD (seconds) |
|---|---|---|---|
| 1 | 1 | 2 | 60 |
| 2 | 1 | 2 | 60 |
| 3 | 2 | 2 | 60 |
| 4 | 2 | 2 | 60 |
| 5 | 3 | 2 | 60 |
| 6 | 3 | 2 | 55 |
| 7 | 4 | 2 | 55 |
| 8 | 4 | 2 | 55 |
| 9 | 5 | 2 | 55 |
| 10 | 5 | 3 | 55 |
| 11 | 6 | 3 | 50 |
| 12 | 6 | 3 | 50 |
| 13 | 7 | 3 | 50 |
| 14 | 7 | 3 | 50 |
| 15 | 8 | 3 | 50 |
| 16 | 8 | 3 | 45 |
| 17 | 9 | 3 | 45 |
| 18 | 9 | 3 | 45 |
| 19 | 9 | 3 | 45 |
| 20 | 9 | 4 | 45 |
Epic Warlock #
Bonus feats: The epic Warlock gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, 29, 32, 35, and 38.
Epic bonus feats: dark pacts, epic energy resistance, epic spell focus, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell: hellball, epic spell: mummy dust, epic spell penetration, epic weapon focus, great charisma.
Unavailable epic feats: bane of enemies, construct shape, dragon shape, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of Warlock.
Epic pacts: Along with Warlock pacts, whilst picking an epic pact you may also choose: epic energy resistance, epic spell: dragon knight, epic spell: epic mage armor, epic spell: epic warding, epic spell: greater ruin, epic spell penetration, epic spell: hellball, epic spell: mummy dust, epic spell focus, great charisma.
| Level | Feats | Slots Level | Spell Slots | Slot Recharge CD (seconds) | Pacts |
|---|---|---|---|---|---|
| 21 | 9 | 4 | 40 | 6 | |
| 22 | 9 | 4 | 40 | 6 | |
| 23 | Bonus Feat | 9 | 4 | 40 | 6 |
| 24 | 9 | 4 | 40 | 6 | |
| 25 | Dark Pacts +1 | 9 | 4 | 40 | 7 |
| 26 | Bonus Feat | 9 | 4 | 35 | 7 |
| 27 | 9 | 4 | 35 | 7 | |
| 28 | 9 | 4 | 35 | 7 | |
| 29 | Bonus Feat | 9 | 4 | 35 | 7 |
| 30 | Dark Pacts +1 Spell DC +1 | 9 | 5 | 35 | 8 |
| 31 | 9 | 5 | 35 | 8 | |
| 32 | Bonus Feat | 9 | 5 | 35 | 8 |
| 33 | 9 | 5 | 35 | 8 | |
| 34 | 9 | 5 | 35 | 8 | |
| 35 | Bonus Feat, Dark Pacts +1 | 9 | 5 | 35 | 9 |
| 36 | 9 | 5 | 35 | 9 | |
| 37 | 9 | 5 | 35 | 9 | |
| 38 | Bonus Feat | 9 | 5 | 35 | 9 |
| 39 | 9 | 5 | 35 | 9 | |
| 40 | Dark Pacts +1 Spells DC +2 | 9 | 6 | 35 | 10 |
Spells #
Level 1 #
- Mage Armor, Protection From Alignment, Endure Elements, Armor of Agathys (new), False Life (new)
Level 2 #
- Cloud of Daggers (new), Misty Step (new), Invisibility, Combust, Resist Elements
Level 3 #
- Dispel Magic, Hunger of Hadar (new), Animate Dead, Protection from Elements
Level 4 #
- Ice Storm, Stoneskin, Wall of Fire, Shadow of Moil (new)
Level 5 #
- Hold Monster, Lessel Planar Binding, Energy Buffer, Sickening Radiance (new)
Level 6 #
- Create Undead, Planar Binding, Greater Dispelling
Level 7 #
- Synaptic Static (new), Control Undead, Shadow Shield
Level 8 #
- Entropic Warding (new), Create Greater Undead, Greater Planar Binding
Level 9 #
- Dominate Monster, Gate, Imprisonment (new)
Dark Pacts #
Agonizing Blast #
- You can add your entire Charisma Modifier to each Eldritch Blast beam damage
Armor of Shadows #
- You can cast Mage Armor and Armor of Agathys on yourself without using a spell slot
Baneful Blast #
- Requires Warlock level 5
- When you use Misty Step to move from one spot to another, you cause an explosion where you land, dealing
1d10 each Warlock levelas magical damage to every hostile creature in a sphere of 5 meters radius. If the targets pass a Reflex Saving Throw against chaos they receive only half the damage.
Beshadowed Blast #
- Your Eldritch Blasts attempt to Blind your target/s for 2 rounds if it fails a Will saving throw against chaos
Binding Blast #
- Your Eldritch Blasts attempts to Stun your target/s for 2 rounds if it fails a Will saving throw against chaos
Brimstone Blast #
- Your Eldritch Blast has a chance (5 + (charisma modifier / 2) %), to set your target/s on fire for 3 rounds. Targets on fire suffer 1d10 + charisma modifier / 2 (charisma modifier is the character has the Agonizing Blast feat, or Charisma modifier * 2 if the character has the Epic Agonizing Blast feat), fire damage each round.
Comfort Elements #
- You can use Endure Elements, Protection From Elements and Energy Buffer without spending a spell slot
Deteriorating Blast #
- Your Eldritch Blast causes the target/s to suffer 5% Physical Damage Vulnerability for 3 rounds. This effect stacks with itself more than once.
Devil’s Sight #
- Requires Warlock level 10
- You can See Invisible creatures naturally.
- You gain the benefits of the feat Ultravision.
- You also gain a +10 Spot bonus to see hidden creatures.
Dread Seizure #
- Your Eldritch Blasts slow your target/s and lowers their AB and AC by 1 for 3 rounds. This effect stacks with itself more than once.
Eldritch Cone #
- Requires Warlock level 15
- You can cast an alternative version of Eldritch Blast, which now has the shape of a cone, and can damage any creature in its area of effect, regardless of the amount of creatures in it. It deals
1d10 each 6 Warlock levels + (charisma modifier / 2)magical damage - This ability can be enhanced by taking Dark Pacts.
Eldritch Might #
- Requires Pact of the Blade, Warlock level 20
- You can activate this once per
Warlock level / 4times per day. - While active, adds
Warlock levels / 5 (maximum +5),as Attack Bonus and Magic Damage with your pact weapon. - This effect lasts for
2 rounds per charisma modifier.
Epic Agonizing Blast #
- Requires: Agonizing Blast, Warlock level 20, Charisma 20+
- You add 1.5x your Charisma Modifier to each Eldritch Blast beam damage
Epic Fiendish Vigor #
- Requires: Warlock Level 21, Fiendish Vigor, Constitution 21+
- You gain additional +2 Regeneration and 5% physical damage immunity
Explosive Blast #
- Requires Agonizing Blast
- When you hit a creature with Eldritch Blast, or when hitting it while Eldritch Might is active, the hit has a chance to trigger an explosion of chaotic energy (6% chance for Eldritch Blast, 3% chance for Eldritch Might), damaging any hostile creature in a sphere of 2.25 meters radius, and dealing
1d10 + Warlock Levels + Charisma Modifieras Magical Damage in the area of effect
Fiendish Vigor #
- Requires Warlock level 10
- You gain a passive Regeneration of
+2, and can cast False Life without spending a spell slot
Gift of the Protectors #
- Requires Warlock Level 10
- You can cast any Create Undead/Planar Binding spells without using a spell slot
Hideous Blow #
- Requires: Warlock Level 20, Pact of the Blade, Charisma 25+
- Your attacks with your Pact Weapon have a chance to trigger Eldritch Blast against your target. Chance:
Charisma Modifier / 2 %
Lifedrinker #
- Requires Pact of the Blade, Warlock Level 10
- When you hit an enemy with your pact weapon, you deal additional
1d6 Pure damageper hit, and you heal by the same amount + your (pure) constitution modifier.
One with the Shadows #
- Requires Warlock level 5
- You can cast Invisibility and Shadow of Moin without spending a spell slot
Pact of the Blade #
- You can target an existing weapon and bind it to your will. That weapon will use your Charisma modifier to determine the Attack Bonus of your attacks with it.
- You can only have one bound weapon active at a time.
Relentless Dispelling #
- Requires Warlock level 5
- You can use Dispel magic and Greater Dispelling without using a spell slot
Knocking Blast #
- When you hit an enemy with Eldritch Blast, the blast knocks down the target for 1 round if it fails a Fortitude saving throw against chaos.
Thirsting Blade #
- Requires Pact of the Blade, Warlock level 30
- You gain an additional attack per round with your pact weapon, and also grants
Charisma Modifier / 4Pure Damage bonus with your pact weapon.
Vitriolic Blast #
- Requires Warlock level 10
- Eldritch Blast ignores the target/s spell resistance
Abilities #
Spellblade #
- The Warlock is able to cast arcane spells while wearing Light Armor and Small Shield without suffering from Arcane Spell Failure
Eldritch Blast #
A beam of crackling energy streaks toward a creature within range. Make an Eldritch Blast attack against the target AC. This ability checks the target Spell Resistance.
On a hit, the target takes 1d10 magical damage + (charisma modifier / 2).
The attack: #
d20 + Warlock BAB + Charisma modifier + EB Weapon Focus Feats + Epic Prowess Feat + Warlock levels / 5 + Eldritch Blast Attack Bonus Properties VS Target's AC.
The attack bonus for Eldritch Blast can be improved by taking the Weapon Focus: Eldritch Blast, Epic Weapon Focus: Eldritch Blast, and Epic Prowess feats
On a critical hit, the damage is doubled.
The ability creates more than one beam when you reach higher levels:
- 2 beams at 8th level
- 3 beams at 15th level
- 4 beams at 22th level
- 5 beams at 29th level
- 6 beams at 36th level
Details: #
- This ability does not consume a spell slot when used. It has a slow cast time, which can be improved with Haste.
- This ability can be improved by taking additional Dark Pacts. DC for additional effects from Dark Pacts is:
10 + (Warlock levels / 2) + Charisma Modifier - Large spell cast range
Warlock Specific Item Properties #
- Warlock Spell Slot CD Reduction: A value from -1 to -20, multiple sources stack.
- Warlock Eldritch Blast Damage Bonus: A value to add to the default damage, only highest is taken
- Warlock Eldritch Blast DC Bonus: A value from +1 to +20, multiple sources stack.
- Spell Enhancements Properties for all Warlock new spells (more damage, more duration)
- Eldritch Blast Attack Bonus: A value to add to the Eldritch Blast attack check, multiple sources stack
Some of these properties are also for Socketable Items:
- Slot Spells cooldown reduction: for armor, shield, helmet only, up to -2 per item. (2 gems per item)
- Slot EB Attack Bonus: for armor, shield, helmet only, up to -2 per item. (2 gems per item)
- Eldritch Blast Damage Bonus: for melee, ranged, armor, shield, misc items, up to 2d12 (10 gems)