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Warlock

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. SPECIAL: Warlocks are unique across spellcasters. They do not need to rest to restore their spell slots, but they only have a very limited amount of slots.

TypeBase class
Hit died6
Skill points2 + Intelligence modifier per level
Attack bonusthree quarters - 3 per 4 levels, +15 by level 20
Strong savesWill
SpellcastingSpontaneous
AlignmentAny non-good
Primary abilityCharisma

How it works

  • Every invocation costs 1 charge, whatever its level. Its level and your metamagic change how long the charge takes to recharge, not how many charges it costs.
  • 6 invocations cost no charge and start no cooldown when cast with the feat that grants them. They are listed on the Magic page.
  • A pure Warlock gets +3 spell DC over the value on the Magic page. 30 Warlock levels without being pure give +1.
  • Light armor and a small shield give a Warlock less arcane spell failure than they give anyone else. An invocation cast with Still Spell has no arcane spell failure at all. The amounts are on the Magic page.
  • Your invocations count as spells of level 1 per 2 Warlock levels, up to 9 at Warlock 18, whatever level the spell list shows. Three things use that level: Armor of Agathys deals 5 cold damage per level to anyone who hits you in melee; False Life gives 10 + your Charisma score + level x (caster level / 2) temporary hit points; and when someone tries to dispel one of your area invocations, they roll their caster level + ability modifier + 1d20 (+3 Lesser Dispel, +5 Dispel Magic, +9 Greater Dispelling, +15 Mordenkainen's Disjunction) against your caster level + Charisma modifier + that level + 1d20.
  • Eldritch Blast is a weapon, not a spell. The Dark Pacts change what it does on hit.

Requirements

Alignment: any non-good.

What you gain, level by level

LevelGain
1Weapon Proficiency (simple), Armor Proficiency (light), Shield Proficiency, Weapon Proficiency (Warlock), Spellblade, Eldritch Blast, bonus feat
2bonus feat
5bonus feat
10bonus feat
15bonus feat
20bonus feat
21Epic Warlock
23bonus feat
25bonus feat
26bonus feat
29bonus feat
30bonus feat
32bonus feat
35bonus feat
38bonus feat
40bonus feat

Spells

Every spell on the class list is known. There is no spell selection at level up: a new spell level arrives with all of its spells already learnt. The casting ability is Charisma.

How a save is worked out, and what a slot is actually spent on, are on Magic.

When each spell level opens. Casting a spell of a given level also needs a base Charisma of 10 plus that level.

Spell levelWarlock level
11
24
36
48
510
612
714
816
918

Slots do not come back on rest alone - they recharge. Every spell level shares one pool of charges, so casting an invocation of any level spends one charge out of the same pool, whatever its level. A spent charge then returns by itself once its cooldown has run, and resting or logging in refills the pool at once.

How many charges you hold.

Warlock levelCharges
1-82
9-183
19-284
29-385
39-406

How long one charge takes to come back. The spell's own level is added to the base below in seconds, so a 5th level invocation costs five seconds more than a 1st level one, and metamagic adds more again. Cooldown reduction on your gear is taken off the total, which can never fall below 6 seconds.

Warlock levelBase cooldown
1-460
5-955
10-1450
15-1945
20-2440
25-4035
MetamagicSeconds added
Extend, Silent or Still+1
Empower+2
Maximize+3
Quicken+4

The invocations that a Dark Pact makes free spend no charge and start no cooldown - they are listed on Magic.

Spell list

Every spell on the Warlock list, by spell level.

Bonus feat choices

A bonus feat is granted at the levels marked in the table above, and can be spent on any of the following.

Only as a bonus feat, never in place of an ordinary one: Agonizing Blast, Armor of Shadows, Baneful Blast, Beshadowed Blast, Binding Blast, Brimstone Blast, Comfort Elements, Deteriorating Blast, Devil's Sight, Dread Seizure, Eldritch Cone, Eldritch Might, Epic Agonizing Blast, Epic Fiendish Vigor, Explosive Blast, Fiendish Vigor, Gift of the Protectors, Hideous Blow, Knocking Blast, Lifedrinker, One with the Shadows, Pact of the Blade, Relentless Dispel, Thirsting Blade, Vitriolic Blast.

As a bonus feat or as an ordinary feat: Automatic Quicken Spell (any of 3), Automatic Silent Spell (any of 3), Automatic Still Spell (any of 3), Energy Resistance, Acid (any of 10), Energy Resistance, Cold (any of 10), Energy Resistance, Electrical (any of 10), Energy Resistance, Fire (any of 10), Energy Resistance, Sonic (any of 10), Epic Spell Focus (any of 8), Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Epic Mage Armor, Epic Spell: Epic Warding, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Mummy Dust, Epic Weapon Focus (any of 41), Great Charisma (any of 10), Improved Combat Casting.

Class skills

One point per rank instead of two: Concentration, Craft: Harvesting, Craft: Mastery, Craft: Speed, Heal, Lore, Ride, Spellcraft, Use Magic Device.

See also