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Generated

Mage Armor

The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.

SchoolConjuration (opposed by Transmutation)
Spell levelBard 1, Wizard and Sorcerer 1
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationCasting can be disrupted by damage
DescriptorForce
Area of Effect / TargetSingle
Duration1 Hour / Level
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • The four points of Armour Class come as one armour, one deflection, one dodge and one natural bonus, so each stacks with a different kind of gear.
  • It lasts one hour per caster level, and Extend doubles that. Casting it again replaces it.

Where it comes from

Cleric domain: Good (level 1), Magic (level 1).

See also