Armor of Agathys
A protective magical force surrounds you. You receive 5 temporary hit points for each Warlock Level. When you get hit by a melee attack, you deal 5 Cold damage back to the attacker. The damage increases by 5 for each level of the spell (max 45 damage if the spell is cast as a level 9 spell). The effect fades off if you end your temporary hit points.
| School | Conjuration (opposed by Transmutation) |
| Spell level | innate level 1 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Force |
| Area of Effect / Target | Personal |
| Duration | Until depleted |
| Save | No |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- The temporary hit points last until something takes them away: there is no timer on the spell.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes