Entropic Warding
A magical field appears around the caster, causing any nearby enemies a 100% chance to miss on ranged attacks for 30 seconds.
| School | Abjuration (opposed by Conjuration) |
| Spell level | innate level 8 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Caster |
| Duration | 30 seconds |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Silent, Still |
How it works
- It lasts 30 seconds, not 30 rounds. Extend doubles it, and gear that extends spell durations adds to it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes