Control Undead
A single undead creature with up to 2 Hit Dice per caster level falls under the caster's control unless it makes a successful Will save.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 6, Wizard and Sorcerer 7 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | 1 Hour / Level |
| Additional Counter Spells | Sunbeam |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- Control lasts one hour per caster level, and Extend doubles that.
- Undead that cannot move are not affected at all.
- Against a player, a boss or a quest giver it dazes instead of taking control.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes