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Generated

Hold Monster

The target monster is paralyzed for the duration of the spell.

SchoolEnchantment (opposed by Illusion)
Spell levelBard 4, Druid 4, Wizard and Sorcerer 5
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSingle
Duration1 Round / Level
Additional Counter SpellsFreedom of Movement
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It lasts one round per caster level, and Extend doubles that.
  • The save is Will against spells rather than against mind-affecting magic, so immunity to mind-affecting does not help and Hardiness versus Spells does.
  • Against a player, a boss, a quest giver, a player's associate or anything unable to move it lasts half as long.

Where it comes from

Cleric domain: Animal (level 4).

See also