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Gate

This powerful summoning spell opens a portal to another plane, calling forth an Outsider based on the creature alignment. If good, a Solar is summoned. If evil, a Balor is summoned. If neutral, there is a 50% change for one or the other. If a balor has to be summoned, if the caster is protected by the effects of Protection from Evil, Magic Circle versus Evil, or Aura versus Evil, the Balor becomes their faithful and loyal servant. If the caster is not so protected, the balor remains in his plane and attemps to kill the summoner. Summoned Outsiders scale with caster level, giving new and more powerful version at caster level 26/31/36/40:

If character hasn't any Spell Focus Conjuration feat, the scaling stops at lvl 26. Clerics with the Good domain will summon a stronger version of the Solar. Clerics with the Evil domain will summon a stronger version of the Balor.

SchoolConjuration (opposed by Transmutation)
Spell levelCleric 9, Wizard and Sorcerer 9
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata spot on the ground, an item or a placeable
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetPoint
Duration1 Turn each 4 Levels
SaveNone
Spell ResistanceNone
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • The summon stays one turn per four caster levels, and Extend doubles that.

See also