Combust
This spell makes a creature burst into flame. The initial eruption of flame causes 2d6 fire damage +1 point per caster level with no saving throw. Further, the creature must make a Reflex save or catch fire taking a further 1d6 + (caster level / 2) points of damage. This will continue until the Reflex save is made or until the target is restored.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 2 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fire |
| Area of Effect / Target | One creature |
| Duration | Instantaneous |
| Save | Reflex partial |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The fire keeps burning every 6 seconds until a Reflex save is passed: nothing else stops it on its own.
- While it burns the target takes a 2 point penalty to Concentration, and doors and placeables can be set alight too.
Where it comes from
Cleric domain: Fire (level 2).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes