Dominate Monster
The target monster temporarily becomes a faithful and loyal servant of the caster.
| School | Enchantment (opposed by Illusion) |
| Spell level | Wizard and Sorcerer 9 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 3 Turns + 1 Turn / 2 Caster Levels |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts 3 turns + one per two caster levels - turns, not rounds - and Extend doubles that.
- Against a player, a boss, a quest giver, a player's associate or anything unable to move it dazes instead, and for half as long.
Where it comes from
Cleric domain: Magic (level 9).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes