False Life
You gain temporary Hit Points equal to: 10 + charisma + (spell level used * (Warlock Levels / 2)). Reapplying this spell only refreshes the amount of temporary hit points. It doesn't stack with itself.
| School | Transmutation (opposed by Conjuration) |
| Spell level | innate level 1 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal and somatic |
| Can be aimed at | yourself or an item |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Personal |
| Duration | Until Depleted |
| Save | No |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes