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Feats starting with S

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FeatTypePrerequisitesVariantsSummary
Sacred DefenseClass--Sacred Defense adds a +1 bonus to all saving throws for every 2 levels of Divine Champion.
SapGeneralattack bonus +1, able to cast level 100 spells, Called Shot-A character with this feat is able to make a special stun attack in melee. He makes an attack roll...
Scribe ScrollItem Creation--You can create a scroll of any spell that you know. Scribing a scroll costs a small amount of XP...
Seeker ArrowClassthey differ by variant2At 4th level, an Arcane Archer gains the ability to launch an arrow once per day that cannot miss...
Self-ConcealmentGeneralthey differ by variant5The character gains a 20% concealment bonus. This feat may be taken multiple times: * Self...
Shadow DazeClass--Twice per day + 1 each 10 Shadowdanver levels, the shadowdancer may inflict an illusory daze upon a...
Shadow EvadeClass--Three times per day + 1 each 20 Shadowdancer levels, the shadowdancer can call upon the shadows in...
Shield ProficiencyGeneral--A character with this feat has the training required to use a shield.
Silent SpellMetamagicable to cast level 1 spells-Silent spells are cast without a verbal component.
Silver PalmGeneral--Character gains a +2 bonus on Appraise and Persuade checks.
Skill AffinityRace-6This feat grants a +2 racial bonus to Move Silently checks.
Skill FocusGeneralthey differ by variant28A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
Skill MasteryClass--When using the Disable Trap, Open Lock, and Set Trap skills, the character automatically takes 20...
SleepClass--A harper scout at 2nd level is able to cast the spell Sleep once per day.
Slippery MindClass--Characters failing their Will save versus mind-affecting spells get an automatic reroll.
Small StatureRace--Gnome, Halfling, Goblin, Pixie and Svirfneblin are small creatures. As such, they gain a bonus to...
Smell SurroundingsRace--This creature is able to detect other nearby creatures via smell. After this feat is used, an...
Smite EvilClass--This feat allows the character to make a special attack against evil creatures. Paladins apply...
Smite GoodClass--This feat allows the character to make a special attack against good creatures. Blackguards apply...
Snake BloodGeneral--Character gains a +1 reflex saving throw bonus. Also, any saving throws versus poison gain an...
Sneak AttackClass-20Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see...
Sneak Attack, BlackguardClassthey differ by variant15Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see...
SniperClassElite Guard level 10-Elite Guard gains an additional +1 to the critical threat range for light and heavy crossbows. This...
Spell FocusGeneralable to cast level 1 spells8A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save...
Spell PenetrationGeneralable to cast level 1 spells-A spellcaster with this feat gains a +2 bonus to caster level checks to beat a creature's spell...
SpellbladeClass--The Warlock is able to cast arcane spells while wearing Light Armor and Small Shield without...
Spit AcidRace--This creature is able to spit acid from it's mouth, harming all the opponents caught in the area of...
Spring AttackGeneralDexterity 13, attack bonus +4, Mobility, Dodge-Enemies do not get attacks of opportunity against the character when the character is moving around...
StealthyGeneral--Character gains a +2 bonus on Hide and Move Silently checks.
Step of the LynxClassDexterity 25, an epic character (level 21 or above)-The Ranger receives +2 Attack Bonus
Still MindClass--The monk gains a +2 competence bonus on saving throws against mind-affecting spells.
Still SpellMetamagicable to cast level 1 spells-Still spells are cast without a somatic component. Any penalties incurred from casting in armor do...
StonecunningRace--This feat grants a +2 bonus on Search checks made in interior areas.
Strength Domain PowersDomain--grants access to the Divine Strength ability. Divine Strength: The cleric gains a bonus to...
Strong SoulGeneral--Character gains a +1 bonus to Fortitude and Will saving throws, as well as a +1 bonus to any saving...
Stun AuraRace--This creature has the ability to generate an aura of stunning that completely surrounds it. Any...
Stunning FistGeneralDexterity 13, Wisdom 13, attack bonus +8, Improved Unarmed Strike-A character with this feat can attempt a disabling strike with a -4 attack penalty and a -4 damage...
Summon Fallen AngelClass--At 9th level, a Pale Master may summon a Fallen Angel once per day. The summoned Fallen Angel...
Summon FamiliarClass--A character with this feat may summon a familiar once per day. If the familiar dies, the character...
Summon FiendClass--A Blackguard may summon a creature which scales with Black Guard levels each 5 Blackguard levels....
Summon MountClass--The paladin receives a free temporary mount, which scales with his paladins levels. Paladin level...
Summon ShadowClass--Once per day + 1 at Shadowdancer level 30, the shadowdancer can summon in a shadow which scales...
Summon UndeadClass--The Pale Master can summon an undead creature twice per day as a spell-like ability. The level of...
Sun Domain PowersDomain--Exceptional Turning: Add 1d6 to all turning checks to determine the maximum HD of undead turned....
Superior InitiativeCombatan epic character (level 21 or above), Improved Initiative-The character gains a +8 bonus on initiative checks.
Superior Weapon FocusClass--The Weapon Master gains a +1 bonus to all attack rolls with their weapon of choice.