Feats starting with S
A - B - C - D - E - F - G - H - I - K - L - M - N - O - P - Q - R - S - T - U - V - W - Z
| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Sacred Defense | Class | - | - | Sacred Defense adds a +1 bonus to all saving throws for every 2 levels of Divine Champion. |
| Sap | General | attack bonus +1, able to cast level 100 spells, Called Shot | - | A character with this feat is able to make a special stun attack in melee. He makes an attack roll... |
| Scribe Scroll | Item Creation | - | - | You can create a scroll of any spell that you know. Scribing a scroll costs a small amount of XP... |
| Seeker Arrow | Class | they differ by variant | 2 | At 4th level, an Arcane Archer gains the ability to launch an arrow once per day that cannot miss... |
| Self-Concealment | General | they differ by variant | 5 | The character gains a 20% concealment bonus. This feat may be taken multiple times: * Self... |
| Shadow Daze | Class | - | - | Twice per day + 1 each 10 Shadowdanver levels, the shadowdancer may inflict an illusory daze upon a... |
| Shadow Evade | Class | - | - | Three times per day + 1 each 20 Shadowdancer levels, the shadowdancer can call upon the shadows in... |
| Shield Proficiency | General | - | - | A character with this feat has the training required to use a shield. |
| Silent Spell | Metamagic | able to cast level 1 spells | - | Silent spells are cast without a verbal component. |
| Silver Palm | General | - | - | Character gains a +2 bonus on Appraise and Persuade checks. |
| Skill Affinity | Race | - | 6 | This feat grants a +2 racial bonus to Move Silently checks. |
| Skill Focus | General | they differ by variant | 28 | A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it. |
| Skill Mastery | Class | - | - | When using the Disable Trap, Open Lock, and Set Trap skills, the character automatically takes 20... |
| Sleep | Class | - | - | A harper scout at 2nd level is able to cast the spell Sleep once per day. |
| Slippery Mind | Class | - | - | Characters failing their Will save versus mind-affecting spells get an automatic reroll. |
| Small Stature | Race | - | - | Gnome, Halfling, Goblin, Pixie and Svirfneblin are small creatures. As such, they gain a bonus to... |
| Smell Surroundings | Race | - | - | This creature is able to detect other nearby creatures via smell. After this feat is used, an... |
| Smite Evil | Class | - | - | This feat allows the character to make a special attack against evil creatures. Paladins apply... |
| Smite Good | Class | - | - | This feat allows the character to make a special attack against good creatures. Blackguards apply... |
| Snake Blood | General | - | - | Character gains a +1 reflex saving throw bonus. Also, any saving throws versus poison gain an... |
| Sneak Attack | Class | - | 20 | Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see... |
| Sneak Attack, Blackguard | Class | they differ by variant | 15 | Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see... |
| Sniper | Class | Elite Guard level 10 | - | Elite Guard gains an additional +1 to the critical threat range for light and heavy crossbows. This... |
| Spell Focus | General | able to cast level 1 spells | 8 | A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save... |
| Spell Penetration | General | able to cast level 1 spells | - | A spellcaster with this feat gains a +2 bonus to caster level checks to beat a creature's spell... |
| Spellblade | Class | - | - | The Warlock is able to cast arcane spells while wearing Light Armor and Small Shield without... |
| Spit Acid | Race | - | - | This creature is able to spit acid from it's mouth, harming all the opponents caught in the area of... |
| Spring Attack | General | Dexterity 13, attack bonus +4, Mobility, Dodge | - | Enemies do not get attacks of opportunity against the character when the character is moving around... |
| Stealthy | General | - | - | Character gains a +2 bonus on Hide and Move Silently checks. |
| Step of the Lynx | Class | Dexterity 25, an epic character (level 21 or above) | - | The Ranger receives +2 Attack Bonus |
| Still Mind | Class | - | - | The monk gains a +2 competence bonus on saving throws against mind-affecting spells. |
| Still Spell | Metamagic | able to cast level 1 spells | - | Still spells are cast without a somatic component. Any penalties incurred from casting in armor do... |
| Stonecunning | Race | - | - | This feat grants a +2 bonus on Search checks made in interior areas. |
| Strength Domain Powers | Domain | - | - | grants access to the Divine Strength ability. Divine Strength: The cleric gains a bonus to... |
| Strong Soul | General | - | - | Character gains a +1 bonus to Fortitude and Will saving throws, as well as a +1 bonus to any saving... |
| Stun Aura | Race | - | - | This creature has the ability to generate an aura of stunning that completely surrounds it. Any... |
| Stunning Fist | General | Dexterity 13, Wisdom 13, attack bonus +8, Improved Unarmed Strike | - | A character with this feat can attempt a disabling strike with a -4 attack penalty and a -4 damage... |
| Summon Fallen Angel | Class | - | - | At 9th level, a Pale Master may summon a Fallen Angel once per day. The summoned Fallen Angel... |
| Summon Familiar | Class | - | - | A character with this feat may summon a familiar once per day. If the familiar dies, the character... |
| Summon Fiend | Class | - | - | A Blackguard may summon a creature which scales with Black Guard levels each 5 Blackguard levels.... |
| Summon Mount | Class | - | - | The paladin receives a free temporary mount, which scales with his paladins levels. Paladin level... |
| Summon Shadow | Class | - | - | Once per day + 1 at Shadowdancer level 30, the shadowdancer can summon in a shadow which scales... |
| Summon Undead | Class | - | - | The Pale Master can summon an undead creature twice per day as a spell-like ability. The level of... |
| Sun Domain Powers | Domain | - | - | Exceptional Turning: Add 1d6 to all turning checks to determine the maximum HD of undead turned.... |
| Superior Initiative | Combat | an epic character (level 21 or above), Improved Initiative | - | The character gains a +8 bonus on initiative checks. |
| Superior Weapon Focus | Class | - | - | The Weapon Master gains a +1 bonus to all attack rolls with their weapon of choice. |