Feats starting with G
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| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| Ghostly Visage | Class | - | - | Starting at 2nd level, an Assassin gains the ability to cast Ghostly Visage. |
| Gift of the Protectors | Class | Warlock level 10 | - | You can cast any Create Undead/Planar Binding spells without using a spell slot. |
| Godly Perception | Class | - | 2 | God's Eye Scout gains a +20 bonus to his listen, spot and search checks. |
| Good Aim | Race | - | - | This feat grants a +1 attack bonus on attacks made with throwing weapons. |
| Good Domain Powers | Domain | - | - | Able to turn outsiders as if they were undead. |
| Great Charisma | General | they differ by variant | 10 | The character gains +1 to their Charisma. This may be taken multiple times, to a maximum of +10. |
| Great Cleave | General | Strength 13, attack bonus +4, Power Attack, Cleave | - | As cleave, except that there is no limit to the number of additional attacks that the character may... |
| Great Constitution | General | they differ by variant | 10 | The character gains +1 to their Constitution. This may be taken multiple times, to a maximum of +10. |
| Great Dexterity | General | they differ by variant | 10 | The character gains a +1 to their Dexterity. This may be taken multiple times, to a maximum bonus... |
| Great Fortitude | General | - | - | A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving... |
| Great Intelligence | General | they differ by variant | 10 | The character gains a +1 to their Intelligence. This may be taken multiple times, to a maximum... |
| Great Smiting | Class | they differ by variant | 10 | Whenever the character makes a successful smite attack, it adds two times the characters level to... |
| Great Strength | General | they differ by variant | 10 | The character gains a +1 to their Strength. This may be taken multiple times, to a maximum bonus of... |
| Great Wisdom | General | they differ by variant | 10 | The character gains a +1 to their Wisdom. This may be taken multiple times, to a maximum bonus of... |
| Greater Haste | Generic | - | - | While active, the creature speed movement is set to 180% (100% is normal speed, 150% is hasted... |
| Greater Rage | Class | - | 3 | The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will... |
| Greater Spell Focus | General | they differ by variant | 8 | A character becomes even more adept with spells of a particular school of magic. The character... |
| Greater Spell Penetration | General | Spell Penetration | - | A +4 bonus on caster level checks is granted to the character, when trying to beat a creature's... |
| Greater Wildshape I | Class | - | - | The character with this ability can take the shape of a red, green, black, white or blue wyrmling... |
| Greater Wildshape II | Class | Greater Wildshape I (wyrmling shape) | - | At 3rd level, a Shifter may shift into various creature forms (Minotaur, Harpy, Gargoyle) three... |
| Greater Wildshape III | Class | Greater Wildshape II | - | At 5th level, a Shifter may shift into the form of a Manticore, Basilisk or Drider three times per... |
| Greater Wildshape IV | Class | Greater Wildshape III | - | At 10th level, a Shifter may shift into the form of a large dire tiger, medusa or mindflayer three... |
| Ground Stomp | Race/Special | - | - | This creature is able to hit the ground with such force, that all nearby creatures can get stunned.... |
| Guardian Angel | Class | Paladin level 40 | - | Paladin gain +2 to charisma and +2 to his armor class. Additionally, grants an automatic save... |
| Guardian of Krisaldimun | Class | - | 2 | Northern Templar transforms into a Giant Ice Golem for 5 turns. This shape grants Northern Templar... |