Feats starting with W
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| Feat | Type | Prerequisites | Variants | Summary |
|---|---|---|---|---|
| War Domain Powers | Domain | - | - | Grants access to the Battle Mastery ability. Battle Mastery: The clerics gains a bonus of 2 + 1 per... |
| Water Domain Powers | Domain | - | - | Able to turn elementals as if they were undead. |
| Way of the Bull | Class | Strength 28, Monk level 40, one of: Weapon Focus (unarmed strike), Weapon Focus (quarterstaff) | - | Monks who chose this Way gain +2 to constitution, as well as +5 to their attack rolls. |
| Way of the Owl | Class | Wisdom 28, Monk level 40, Zen Archery | - | Monks who chose this Way gain +5 to their attack rolls and +4 to all saves, but lose 2 AC. |
| Way of the Tiger | Class | Dexterity 28, Monk level 40, Dodge | - | Monks who chose this Way gain +5 to their attack rolls, as well as +5% Physical Damage Immunity. |
| Weapon Finesse | General | attack bonus +1 | - | A character with this feat is adept at using light weapons subtly and effectively, allowing him to... |
| Weapon Focus | General | they differ by variant | 42 | A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack... |
| Weapon of Choice | Class. | they differ by variant | 31 | The weapon chosen to be a weapon of choice by a Weapon Master becomes the focus for all of their... |
| Weapon Proficiency (Barbarian) | Special | - | - | This feat allows the character to use a Dire Mace and a Double Axe without the need to pick the... |
| Weapon Proficiency (creature) | Monster | - | - | Grants proficiency in the creature weapon. |
| Weapon Proficiency (druid) | Special | - | - | This feat allows the character to use the club, dagger, scimitar, sickle, spear, quarterstaff,... |
| Weapon Proficiency (Elf) | Race | - | - | This feat allows the character to use the longsword, rapier, longbow, and shortbow. |
| Weapon Proficiency (exotic) | General | attack bonus +1 | - | This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard... |
| Weapon Proficiency (martial) | General | - | - | This feat allows effective use of all martial weapons. The martial weapons list includes the... |
| Weapon Proficiency (monk) | Special | - | - | This feat allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow,... |
| Weapon Proficiency (Paladin) | Special | - | - | This feat allows the character to use a Bastard Sword without the need to pick the Exotic Weapons... |
| Weapon Proficiency (Ranger) | Special | - | - | This feat allows the character to use a Double Sword without the need to pick the Exotic Weapons... |
| Weapon Proficiency (rogue) | Special | - | - | This feat allows the character to use the club, dagger, dart, handaxe, light crossbow, heavy... |
| Weapon Proficiency (simple) | General | - | - | This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle,... |
| Weapon Proficiency (Warlock) | Special | - | - | This feat allows the character to use Rapier and Whip without the need to pick other proficiencies. |
| Weapon Proficiency (wizard) | Special | - | - | This feat allows the character to use the club, dagger, light mace, light crossbow, heavy crossbow,... |
| Weapon Specialization | Special | they differ by variant | 41 | A character with this feat has trained especially hard with a specific weapon group, and gains a +2... |
| Whirlwind Attack | General | Dexterity 13, Intelligence 13, attack bonus +4, Spring Attack, Expertise | - | The character performs a full attack action, and makes one melee attack at full base attack bonus... |
| Wholeness of Body | Class | - | - | The monk can heal damage equal 1 + (monk levels x 5). 1 use/day + 1 each 5 Monk levels. |
| Wild Shape | Class | - | 6 | The character with this ability can take the shape of an animal at will. It may be used once per... |
| Woodland Stride | Class | - | - | Immune to the Grease, Web, and Entangle spells. |